Author Topic: The most "potent" Chosen squad?  (Read 782 times)

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Online PepeTykki

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The most "potent" Chosen squad?
« on: October 31, 2016, 11:14:03 PM »
So Chosen are not the best unit in terms of point value or the special rules. But they do have probably the best arsenal of weapons to chose from. I would like to figure the best possible squad combination for this unit. In terms of: How many in a squad? 1 squad or multiple? Marks/No marks? Weapon choices? Pretty much all there is.

Up to this point, I have been running a 7 man unit with Mark of Nurgle (if there is room for it in the point range) and 4 Plasma guns.  Usually they go with my HQ in a Rhino. The thing with the plasmas is  that I used to take 4 Meltas but with my dice luck I always miss at least half of them even more. And then they just get killed with out doing any damage what so ever. So Plasma seems the way to go with the rapid fire and high kill potential to infantry and tanks. And they usually get more stuff done before they are killed either by the opponent or by the "gets hot" rule.

So am I in the right path here? Please let me know what you think and what is your idea of the most "potent" Chosen squad.
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Offline Cultist

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Re: The most "potent" Chosen squad?
« Reply #1 on: November 01, 2016, 12:40:36 AM »
I canít help but define how good a unit is relative to its costs. So Iím going to try to answer in terms of most ďpotentĒ for the cost.

So when adding a unit to your army you look at other units to see if they can do the same job better or cheaper. Havocs can have the exact same loadout and start out 15 points cheaper. Each model you add is another 5 points difference. 15 points might not seem like much, but thatís a power sword somewhere or a lightning claw or a melta bomb on 3 squads. So your army as a whole is losing potency in a sense.

That being said, having a lot of plasma guns is still pretty nice.

The thing about chosen is you are paying for extra attacks. But, if you spend too much on melee weapons you have to start looking at terminators and ask yourself why are you not using them instead. That is why one rule of thumb is to keep them less than 31 points a model.

In your case they are doing double duty as an HQ escort and mobile firepower. I would consider going down to two plasma guns as thatís all that can shoot from the top anyway, and maybe adding a couple of flamers, a lightning claw and a melta bomb. That way when your rhino is destroyed or your plasma gunners kill themselves you have a unit that can flame then assault units. I guess Im assuming your HQ is a Lord.

Online SharkoutofWata

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Re: The most "potent" Chosen squad?
« Reply #2 on: November 01, 2016, 12:48:23 AM »
As said, Havocs are the choice if you want a special weapon squad, not Chosen.  A lot of people just don't know they work that way though, assuming they're just Devestators with spikes.  Even Marking the Havocs comes out to Chosen prices for a minimum squad.

Chosen are an Assault squad, which is why they're a bad choice.  Expensive weapons without a discount, and they're only suited to escorting a Power Armor HQ so they can still Sweeping Advance.  And if you're taking a Power Armor HQ, you're already so far into the non-competitive scale that you may as well just take what you like.  For instance, I take a unit of eight with Power Weapons on four and on the Champion, Mark of Slannesh and VotLW escorting Huron and a Sorceror, all of them in a Land Raider.  It's a stupid unit, but I play fluffy Red Corsairs so include it for that reason.  They murder about anything they meet and I use them as a bully unit, beating on smaller things while Terminators or Bikes or whatever else I have go for meatier targets.  But Chosen are still only Veterans.  They still die way too easily to more specialized units.

Offline Chaos Lord Vrakon

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Re: The most "potent" Chosen squad?
« Reply #3 on: November 01, 2016, 12:42:59 PM »
What I do is generally base them off of my opponent. If I know he's bringing vehicles, I'll load them up with 4 Meltas and a Rhino (w/Havoc launchers). If I know that it's a little squishier, I'll load them up with flamers and a Rhino. If I'm going against something like Space Marines, (Dreadnaughts, Terminator equivilant, etc.) I'll load them up with AP2 Power Weapons (or better, depending on point total) or the Melta loadout.

Generally, I'll use them to balance the table depending on which area needs the most support. I agree that Havocs aren't just a Devastator with spikes, but Havocs have the ability to bring bigger guns so not taking them with heavy weapons is like bringing Berserkers for a gunline.
- Chosen are focessed in close-combat to mid-range.
- Havocs are focussed in mid-range to long-range.

Chosen and Havocs aren't specialized, but they are VERY flexible as versatile. So you'll have to do a bit of homework on your opponent's army and what models you know they can handle. Chosen are a support role and added power armor to the table; they do not work well on their own so don't let them be your left jab. I would like to see how a Sorcerer works with Chosen, or maybe a Dark Apostle!  :)

Online Fritz40K

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Re: The most "potent" Chosen squad?
« Reply #4 on: November 01, 2016, 12:49:26 PM »
I second the focus on sweeping advance either alone or with an HQ. Essentially trying to use power weapons to bypass any real saves, I4 to swing first or at least same time, and pile on the wounds/kills to fail morale and cut stuff down. Problem is a lot of "what-ifs" to make that happen, and often easier with other units. Still a fun unit to play and lots of options.

Sadly when I do include a unit of chosen, they are always just a have fun unit operating separate from the goals of my army and the mission- more just put them down and see what damage they can do.
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Offline Ironclad13

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Re: The most "potent" Chosen squad?
« Reply #5 on: November 06, 2016, 07:17:20 AM »
I like to use chosen as a sucker-punch unit. 8-9 in a land raider, 2 flamers, 2 meltaguns, 1 powerfist and champion with plasma pistol & psword.  Add a warpsmith and maybe another character with the brand of skalathrax and you have a pretty harsh deathstar in an av14 lascannon bunker that can melt and charge.

It's a points sink sure, but that av14 is a god-send, especially with the warpsmith to keep it operational
« Last Edit: November 06, 2016, 07:23:13 AM by Tyladhras »
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Offline tomjashroom

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Re: The most "potent" Chosen squad?
« Reply #6 on: November 06, 2016, 10:24:38 AM »
I dont recommend marking your chosen you may as well be taking plague marines at that point cost.

My chosen loadout is x2 powermauls x2 melta guns, combi melta on champ and power sword.
 
I personally dont like plasma on marines its too expensive to potentially lose models to yourself.

Offline Ironclad13

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Re: The most "potent" Chosen squad?
« Reply #7 on: November 06, 2016, 11:23:36 AM »
Only mark I ever use on chosen is khorne and icon of wrath. Furious charge, extra attacks, throw in a lord with the axe of blind fury...

Admittedly I normally run that Lord with raptors and a jump pack...
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Offline Lord Deimos

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Re: The most "potent" Chosen squad?
« Reply #8 on: November 10, 2016, 10:01:41 PM »
If you want to use plasma gun try Draznitch Ravager from Crimson Slauther. With prefered enemy you run less chance to see your guns getting hot.
I dont fully agree about havocs always being better.
Chosen cost more points but get cc weapon, +1 attack and +1 ld. So they are clearly better in cc and makes a good body guards unit for a chaos lord on foot. So getting them melta guns or flamers is a solid option if you plan to get them in cc, but  never pay for power weapons on them because it makes them cost more than chaos termis