Author Topic: Newb Seeking Knowledge (and Blood for the Blood God!)  (Read 557 times)

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Offline Arcayn

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Newb Seeking Knowledge (and Blood for the Blood God!)
« on: February 17, 2017, 05:59:58 AM »
Hi All,

Long time tabletop RPGer here.  However, not too long ago a friend told me that I was not an RPer.  He said I am a tactical wargamer trapped in the RPG community because it's what my friends play and it's what I've been introduced to.  I've recently relocated and am now 10 miles from a gaming store with a large wargaming community.  I have decided to start playing Warhammer 40k.  I've been interested in Warhammer for 30+years but never had the time/money to play nor people to play with.  So anyway here I sit, with a bunch of stuff that I've purchased from my local gaming store...

Khorne Daemonkin Codex
Warhammer 40K Kill Team (mainly to get the core rules)
Khorne Daemonkin Warband
Bloodthirster
Rhino
Bunch of Paints and Shades
4 Brushes
2 bottles Plastic Glue
1 pair of Side Cutters
2 spray cans of Primer
Traitor Legions Codex Supplement

I've chosen the Khorne Daemonkin because I like the way they look. I always tend to play the evil side in games (Horde in WoW, Empire/Sith in SWTOR) and in playing Blood Bowl in the past I learned a small bit about the Warhammer Gods of Chaos and figured playing Demons that are dedicated to the Blood God in a War game might be a lot of fun fluff-wise.  So whether that was a good decision or not, it's one that has already been made and I am all in on the Khorne since I am almost $500 in on miniatures and codex books dedicated to them at this point.

So at this point I have assembled 4 Berzerkers.  Each one has gotten a little faster.  I am enjoying it.  I believe that it is rewarding to build my own army.  I believe it will be very rewarding once I get it all assembled and painted and ready to roll!  Anyway at this point I have a few questions that I am hoping the community here can help with...

1.)  Are there any other tools I should have for this hobby of assembling and painting my army?  I know I could get an airbrush and go that route, but I am not very artistic and feel like I wouldn't do very well with the airbrush and should probably stick to the old fashioned way of painting by hand with brushes.

2.)  What models/miniatures/units are imperative in a Khorne army?  Is there any "build" for a Khorne army that I should focus on as a starting player?  I think I want to focus on the hand to hand assault.  I went to a 40K event at my local store and no one seemed to be doing that.  Everyone was sitting at range and plinking one another with ranged weapons.  I wanna be a special snowflake!  LOL!! I am in the process of trying to watch videos and read blogs and advice by Fritz and others.  But I feel like asking questions and getting direct answers at this time, instead of looking at and listening to advice that could be dated, is better.

3.)  Is it generally better to use the base units as they come or is it worth it to spend points on upgrading units?

I was thinking of entering an event for armies at 1850 next weekend but I am fairly certain that I will not have an army built in time for that. So I have no idea if there are standard point values that armies are generally built at but any and all help/advice is appreciated because really, I am a total newb. 

Thanks in Advance.

Online SharkoutofWata

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Re: Newb Seeking Knowledge (and Blood for the Blood God!)
« Reply #1 on: February 17, 2017, 07:03:18 AM »
You'll need a hobby knife still.  X-Acto or whatever you like to clean up mould lines and do other various trims.  Clippers just don't... cut it. 

The common thread of any Khorne army is usually Cultists.  That way you have a mess of morons to rush forward, die horribly and give you Blood Tithe Points to upgrade the models that matter.  I haven't seen a KDK army with less than two usually.  You might also want to consider a second Bloodthirster.  They're good models and one common trick is to have your Lord carrying the Relic Axe that turns him into a Bloodthirster when he dies.  Both Bikes and Bloodcrushers usually show their face as the speedy portion of a KDK army and you NEED speed.  The Gorepack Formation is very common and very potent.

Typically, you want your base guys to only have what they need.  So a unit of Berzerkers aren't going to need a Chainaxe on every guy, or Plasma Pistols ever.  Your Bikes though might need that extra oomph of Power Weapons or Special Weapons.  Your Lord is going to be weighed down by a lot of options simply because he starts with very little.  KDK isn't a cheap on points army, so you will have to pick which guys get the love of some splurging or the whole army will suffer.

Offline Fritz40K

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Re: Newb Seeking Knowledge (and Blood for the Blood God!)
« Reply #2 on: February 17, 2017, 09:58:19 AM »
I'd second cultists, and then perhaps a lord on a juggernaut.

Rhinos also, add as time permits as the fit into any CSM army and are 100% worth the points.

As for hobby stuff, consider asking the question about how you want to base your guys as its a great way to compliment the mini and highlight and level of painting on a mini. Could be basic gravel, flocks and sand, or perhaps a more Khornate theme?

Offline Arcayn

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Re: Newb Seeking Knowledge (and Blood for the Blood God!)
« Reply #3 on: February 24, 2017, 07:56:49 AM »
So I'm working on a list and would appreciate any advice and Feedback that you guys are willing to give.  Remember that I have not participated in a single battle of Warhammer or 40k yet.  So I am still not 100% sure of the rules or anything else.  I am still early in the learning phase, but feel I need to nail down a list so that I can get them built and painted to start playing.  So here it is....

Khorne Daemonkin Blood Host Detachment: (1849)

COMMAND:
Lord of Slaughter-(275)
Bloodthirster of Insensate Rage

CORE:
Slaughtercult-(747)
Chaos Lord/Juggernaut,Blood-forged Armor, Kor'lath Axe of Ruin, Sigil of Corruption
1 unit of Berzerkers/Chainaxe(x5) in Chaos Rhino
1 unit of Chaos Space Marines
1 unit of Possessed
2 units of Chaos Spawn
2 units of Chaos Cultists

AUXILIARY:
Charnel Cohort-(555)
Herald
2 units of Bloodletters
1 unit of Fleshhounds
1 unit of Bloodcrushers
1 unit of Skull Cannon

Gorepack-(272)
2 units of Chaos Bikers/2 Meltaguns each = 192
1 unit of Fleshhounds = 80


My thought process with this is to have the minimum sized units so as to possibly generate more Blood Tithe points as the units drop.  As I stated in the initial post I want to focus on the Assault phase.  So my Slaughtercult focuses on that.  My hounds and Bloodcrushers combined with the 'zerkers in the Rhino give me a bit of speed to get in there.  The Skull Cannon with its 36" range could go towards the middle of the battlefield and give ranged support where needed.  I am thinking of using the Bikers as mobile ranged support/objective grabbers, that's why I took the Meltas... since they don't appear to be strong in the assault they can scoot around the battlefield doing what they need to do/be a distraction by plinking away at vehicles.

I could be totally wrong and really off base here.  And if so, I would appreciate someone telling me so.  But I hope not.  I hope at least part of what I am thinking here is feasible.

Thanks in advance for any and all advice.

Online Draco765

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Re: Newb Seeking Knowledge (and Blood for the Blood God!)
« Reply #4 on: February 24, 2017, 02:50:10 PM »
So I'm working on a list and would appreciate any advice and Feedback that you guys are willing to give.  Remember that I have not participated in a single battle of Warhammer or 40k yet.  So I am still not 100% sure of the rules or anything else.  I am still early in the learning phase, but feel I need to nail down a list so that I can get them built and painted to start playing.  So here it is....

Khorne Daemonkin Blood Host Detachment: (1849)

COMMAND:
Lord of Slaughter-(275)
Bloodthirster of Insensate Rage

CORE:
Slaughtercult-(747)
Chaos Lord/Juggernaut,Blood-forged Armor, Kor'lath Axe of Ruin, Sigil of Corruption
1 unit of Berzerkers/Chainaxe(x5) in Chaos Rhino
1 unit of Chaos Space Marines
1 unit of Possessed
2 units of Chaos Spawn
2 units of Chaos Cultists

AUXILIARY:
Charnel Cohort-(555)
Herald
2 units of Bloodletters
1 unit of Fleshhounds
1 unit of Bloodcrushers
1 unit of Skull Cannon

Gorepack-(272)
2 units of Chaos Bikers/2 Meltaguns each = 192
1 unit of Fleshhounds = 80


My thought process with this is to have the minimum sized units so as to possibly generate more Blood Tithe points as the units drop.  As I stated in the initial post I want to focus on the Assault phase.  So my Slaughtercult focuses on that.  My hounds and Bloodcrushers combined with the 'zerkers in the Rhino give me a bit of speed to get in there.  The Skull Cannon with its 36" range could go towards the middle of the battlefield and give ranged support where needed.  I am thinking of using the Bikers as mobile ranged support/objective grabbers, that's why I took the Meltas... since they don't appear to be strong in the assault they can scoot around the battlefield doing what they need to do/be a distraction by plinking away at vehicles.

I could be totally wrong and really off base here.  And if so, I would appreciate someone telling me so.  But I hope not.  I hope at least part of what I am thinking here is feasible.

Thanks in advance for any and all advice.

Looks pretty good. The first thing I can say is that your Chaos Lord has too many Artifacts. Each model can only have one artifact and each artifact can only be used once per army, thus you can not have both the Blood Forged armor and the Kor'lath.

If you keep the Armor, just go with the Axe of Khorne, has the same combat stats, just does not turn him into a 'thirster when killed. If you keep the Kor'lath, add a Power Fist to him. This gives him an optional St8 Ap2 at initiative 1, that can be used against higher toughness models or even help destroy a vehicle as needed. You also gain one attack in melee no matter which weapon profile you use (5 base attacks + 2 on the charge). Kor'lath + the basic pistol does not give you the extra pistol attack due to the Specialist Weapon rule on Kor'lath.

Then always remember that anything that exits the Rhino will not be able to charge the next assault phase because it is not an Assault Vehicle. Even if your opponent destroys it on their turn, your Berzerkers will be stuck out of combat for at least one turn.

And finally when it comes down to it more fleshhounds in the Gorepack is always good. Splitting 20 hounds into different groups (4x5 or 2x10 or even 1x5 1x15) within that formation lets you form a wall in the center of the battle field when you Scout them forward.

Offline Exalted of the First Host

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Re: Newb Seeking Knowledge (and Blood for the Blood God!)
« Reply #5 on: April 16, 2017, 05:44:07 PM »
I realize this is a way late reply but just a few things I might suggest, you need some armor, whether it be Soul Grinders, Maulerfiends etc. Preferably one of those two though as they are cheap, survivable and put out a fair amount of damage. If you are running either of them, typically don't run fewer than two as they lose a lot of effectiveness with just one. Redundancy is important.

Flesh hounds I absolutely recommend, cheap, survivable threats that can soak up a ton of damage and protect your bigger stuff. Gorepack is pretty great, if you can run it, the HoW and Move Through Cover on the Hounds/Bikes is pretty massive. Bikes are typically best used with Melta/Meltabomb and units of 3. I usually only use 1 melta per unit but some do advocate for 2 per unit, really a matter of preference.

Cultists are cheap troops and give you Blood Tithe, really the only use they have. I'd recommend no more than like two units, you won't need more than two.

A lot of the units in the codex are meh or don't have a ton of use for more competitive environments like Bloodcrushers, Berzerkers, Daemon Princes, Defilers and a few others. But they are still super fun to play, so use whatever floats your boat.

Juggerlord is a huge recommendation from me, with the right delivery, won't often let you down. Just a stellar unit choice.

Skull cannons are good, always. S8 ignores cover is pretty handy. Plus the ability to charge at full Initiative. Can't really think of much else that hasn't already been said.
10 wounds, 10 saves, 10 1's, One epic misfire.