Author Topic: Falling Damage  (Read 300 times)

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Offline Yoosh24

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Falling Damage
« on: March 03, 2017, 01:14:13 PM »
I came across this problem when my squad of devastators fled from ruins that were three stories high and would have just hopped over the edge and hit the ground. Is there a table for this, do we ignore it? Never actually came across this problem before but want to know what to do for next time.

Thanks, Yoosh.

Offline SharkoutofWata

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Re: Falling Damage
« Reply #1 on: March 03, 2017, 02:00:47 PM »
There's is no jump mechanic.  They move six inches, three inch verticals at a time or however you need to fudge it for homemade terrain.  So if the building they're trying to flee from is nine inches tall, it is going to take them two turns.  There's no way that I know around it.

Offline Covenantkilla

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Re: Falling Damage
« Reply #2 on: March 03, 2017, 03:44:54 PM »
Apparently "Impact tests" were not included in the 7th edition rules, so I guess you just ignore the fact they leap off a building. Seem stupid to me that they didn't copy and paste the impact test from 6th. If it was me and my friends though, I would just use the impact rule anyway.