Some I'm into, some I absolutely do not like and others make it so I legitimately don't want to play with new players, which is a bad feeling to have for the game. Of course, it's all rumors and my own assumptions, so it will be interesting to see what comes out of it, but I'm more than a little concerned.
I like the way they're pushing the styles of play, but because I've never read the General's Handbook they referred to, I'm not 100% sure how that works. The way they describe, a line in the sand between Unbound, Fluffy and Competitive, is friggin welcome. If I can say to a person 'a Narrative game' and that automatically bans Taudar or Superheavies in games under 2.5k or whatever else it chooses to ban, I'm friggin game for that. Everyone should play how they want to play, but there needs to be a defined difference between those groups.
Things like the Armor mods from guns I'm not into. From the bit I read, they're pushing 'you just need to one the rules for YOUR models,' which is just not true if they are modding things. You have to talk, horrible I know, to your opponent before every dice roll. I played Infinity, which has many more mods for every friggin shot fired adding and subtracting from the number you need and I haven't played Fantasy, where they've all but said is where they're pulling this system from. So from my experience in Infinity, it slows the game down a lot. It's not like currently you see how many wounds and then you immediately roll your save. It's little things like that that do save time, but it is immersive. I'm not thrilled with that idea, but it's definitely not a deal breaker right ff the bat.
The new Morale looks cool though. I'm looking forward to the thematic move of Orks and Comissars on beating and killing the few models that try to run. Having the rules show four men piss their pants and try to run then having their Comissar shoot one and threaten to kill the rest until they're back in line, that's a cool little tidbit.
But the changes to each model having their own little Fantasy-esque movement number is off putting. This is th bit where I won't want to play against new players. Currently, if they're on foot, they move 6, if they're not, they move 12. Bing bang boom, done. Changing that will mean that new players have to look up each individual unit's move, and since I've seen new players screw up consistently what BS4 means, a number that is not different across entire Factions, I have to double check that crap. There are certain people in local gaming groups that I just do not think have the memory to not accidentally cheat or screw themselves. I can see the frustration there already by adding another number to a statline... It's a small group of people I'd have this issue with, but it is just another step that makes playing them a chore instead of fun, and that's not fair to them or me.