I've been thinking about playing warhammer again. I stopped because the store closed down and everyone sold off their army. I found a new group at an other store,so I'm thinking about playing again. But here is the thing I stopped playing in 6th ed, and after watching a few games. I don't know if my old army can even play against some of the crazy now. I'm seeing army's almost getting wiped out and still winning because they can get those "card objectives" easily or at the last second. But I'm just going to look at that like a learning curve, and the one thing that's got me worried is almost all the army's has some kind of forge world in it. I have bit of a bad history with forge world because every time I played against it. It was something that had the rule going for it with a competitive army for just a fun game, and that's what the gaming group looks like.
Now I have a space marine army with bits of blood angels and space wolves here and there, so a hybrid chapter so to speak. But with the new army building rules. I don't even know where to start. It seems like if I make a mixed army I miss out on some rules. But do I gain the value of those rules by having a mixed army. I almost want to make some small army's because of this, or just have more space marines?
Here's what I'm thinking.
-Space marine/Blood angels/Space wolves-
I have a bit of everything, but what do I need to add to it, or do I have to pick a chapter and stick with it?
I've played them before and I like an all vet army with tanks and flyers
-Sisters of battle-
Love to start but to much $$$
Seems to be a easy way back in
No idea where to start, seems like it will be a fun army/