This is a scarab farm list that I wanted to abuse with liberal use of our extremely cheap monstrous creatures: a.k.a the Canoptek Spyder.Plus with the formation bonus of reanimation the scarabs actually get saves that can survive strength 6 shooting.

CAD 1:

Destroyer Lord,voidreaper,shifter-165

5x Immortals-85

5x Immortals-85

3x Scarabs-60

3x Spyders-150

3x Spyders-150

3x Spyders-150

CAD 2:

Cryptek,chronometron-90

5x Immortals-85

5x Immortals-85

3x Spyders-150

3x Spyders-150

2x Spyders-100

Canoptek Harvest:

5x Wraiths,whips-215

4x Scarabs-80

Spyder-50

The destroyer lord can join either the wraiths or the scarab unit.The cryptek joins the Harvest scarabs to grant an invuln and increase their R.P. save to 4+.

This is 18 tough 6 monstrous creatures with 18 scarab spawns a turn. Totaling an additional 1500 points in free scarabs if I never lost a base and they spawned 7 turns. The trick of the list is to spawn big for as long as possible and then multi-assault as much as I can. Once the Scarabs are tied up the spyders will also assault to break the dead locks where possible.The same goes for the wraiths.

Not a competitive choice but good for trolling. Thoughts?