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Discussion: Orks / Re: Ork faction focus
« Last post by Draco765 on Today at 08:18:18 PM »
We do not know the status of what slot the Trukks/battle wagons take. The Force charts we have indicate that they might just be "dedicated transports" which you just take one per slot that you used in the Force Chart.
Discussion: Orks / Ork faction focus
« Last post by new@40k on Today at 06:42:21 PM »
I like the mob rule change orks are getting, I guess it's basically back to the way it was a few editions ago. I didn't play back then but it sounds pretty legit for massive 30 strong squads of boyz. My only issue is that it doesn't seem as useful for a speed freaks style list. I don't own any killa kans and i don't really want play a massive model infantry style list. I suppose battle wagons full of boyz might be interesting but your still maxed at 20 and battle wagons take up heavy slots/cost a decent amount of points. This is all theory, I know we don't know all the facts and that this was just a small sample of the ork changes. I guess my point is that I was personally hoping for more, not just fixing mob rule/morale issues. What are your guys thoughts? I watched a YouTube video from a pretty well known ork player on this subject and he was super pumped with what has been leaked about orks so far. The fact that orks can actually get a chance to hit first in the assault (including power klaw!!!) has me more excited than anything.
Discussion: THE LIST / Re: The Hunt, A 1850 Deathwing and Ravenwing List
« Last post by Quercus on Today at 01:27:48 PM »
Hello Nightwing7x, from what you have in your force I add it up to 1770, so you do have 80 points left. So you could add another Land speeder/Darkshroud or if you free up ten points you can add two more members to you Deathwing knights so hopefully they last a bit longer.
Discussion: Dark Angels / Re: Dark Angel Terminators: Visual Journal
« Last post by Nightwing7x on May 25, 2017, 06:41:57 PM »
I really love the sergeant and the quality of your work so far, looks amazing. I cannot wait to see what 8th edition will bring for the Knights of Caliban.
Discussion: Dark Angels / Dark Angel Terminators: Visual Journal
« Last post by The Scribe on May 25, 2017, 02:25:39 PM »
Hello it's The Scribe again and I've got another visual journal for you guys to share some inspiration. This will be a shorter one as I'll only be chronicling the progression of five models, although I may add Belial or a Librarian at some point but we'll see, it depends on how 8th Edition affects the Deathwing and Terminators in general. Otherwise these bad boys are simply a result of me watching too much Deathwing: Space Hulk on YouTube. I also have a thing for Genestealer Cults so they go with that theme as well.

In any case this is just the first step: all the models have their basecoats on and have been glued to their appropriate home-made epic bases. So far only the Sergeant is done although I do have to finish his banner and base. Guardsman for scale.

Enjoy! :)

Discussion: Black Templars / Re: Black Templars 8th Edition
« Last post by Brother_Cadiel on May 25, 2017, 07:12:19 AM »
Assault out of transports will help, beefed up chain-swords for 1 point I can take the hit :)
Discussion: Eldar / Re: Eldar 8th preview
« Last post by Angelic on May 25, 2017, 02:27:01 AM »
If the Dark Eldar transports are anything to go by, it's likely that they'll come with a 3+ or 4+ and some kind of Invulnerable save + Jink.. I pray that the fluffier HQs get some force multiplier type abilities (well we know they already will). Just a matter of what exactly it is that they do!

I think @mcphro is fairly spot on with the theory crafting (as usual if I recall correctly), save that I'd say we may be a little faster. Remember that Genestealers get to move 9".
Discussion: Eldar / Re: Everyone Ready?
« Last post by Angelic on May 24, 2017, 05:03:31 PM »
I wouldn't be too worried, it seems like everything is getting more brutal/powerful. Eldar are only going to get more maneuverable and maintain the high level firepower. I am keen to see where it all goes.
Discussion: Tyranids / Re: Zerg Themed Tyranid Army
« Last post by MiniTV on May 24, 2017, 08:59:11 AM »
I've decided to turn the infested marines into genestealers as people were a bit annoyed at the height advantage they received. Instead for termagaunts, I'll use simple termagaunt bodies with the lizardmen head and horns. Looks good and I'll be able to mass produce them again once my monetary reserves are to what I like. Even have a bit of a fluff story as to why they look a lot like tyranids.
Discussion: Black Templars / Re: Black Templars 8th Edition
« Last post by MiniTV on May 24, 2017, 08:47:49 AM »
They can only get better. Someone I know stripped the paint off his BTs from reading 7th edition (complete idiot iMO but whatever). Hopefully they will get to stand out and be unique. The morale phase might benefit them though, with removing units and all. They might be able to remove initiates instead of the neophytes
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