Author Topic: Would SH:A make a good addition to a campaign?  (Read 509 times)

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Offline MiniTV

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Would SH:A make a good addition to a campaign?
« on: May 11, 2017, 10:34:13 PM »
A friend and I are making up a campaign with Space Marines, Orks, and Tyranids fighting over a new founded Imperial Colony aptly named Mar Sara (cough cough). We talked about adding raids and espionage and stuff like that. Would Shadow War work nicel, or should we use the traditional 40k rules and tweak them for good effect?
The Great Devourer for the win

Offline SharkoutofWata

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Re: Would SH:A make a good addition to a campaign?
« Reply #1 on: May 11, 2017, 11:34:40 PM »
Shadow War is infinitely better than any sub-750pt game in terms of both gameplay and stories told.  If you want a taskforce to enter enemy territory at any point in your campaign, Shadow War will show it way better than 40k ever will.  There are some tweaks you can make to the Defenders in terms of army type, like Tyranid Gaunts being used as Sentries in missions where Orks would get additional models, making some common sense choices to translate Gaunts into the game.  Devourers gave rules and a points cost already, so you have the groundwork for non Warrior models.  I would suggest though that for every espionage or raid event you play, plan for four or more games of Shadow War, which should still only take the length of time of a single 2000pt game of 40k.  That way, even without further tweaks, you can also include armored Marines and more Ork choices in the game and winning or losing carries more weight instead of just a Scout squad got bipped.