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Discussion: THE LIST / [2000] Chaos Daemons - The Pleasure Palace
« Last post by Akaiyou on Today at 12:37:28 AM »
+++ 104 - Chaos Daemons (Warhammer 40,000 8th Edition) +++
++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) ++
Legion: Black Legion

+ HQ +

Abaddon the Despoiler: Warlord

Daemon Prince with Wings: Hellforged sword, Intoxicating Elixir, Slaanesh

+ Elites +

Chosen: Mark of Slaanesh
Chosen Champion: Boltgun, Power maul
Chosen w/ special weapon: Plasma gun
Chosen w/ weapon option: Bolt pistol, Plasma gun
Chosen w/ weapon option: Bolt pistol, Plasma gun
Chosen w/ weapon option: Bolt pistol, Plasma gun
Chosen w/ weapon option: Bolt pistol, Plasma gun

+ Fast Attack +

Chaos Bikers: Mark of Slaanesh
Chaos Biker: Bolt pistol, Combi-bolter, Meltagun
Chaos Biker: Bolt pistol, Combi-bolter, Meltagun
Chaos Biker: Bolt pistol, Combi-bolter
Chaos Biker: Bolt pistol, Combi-bolter
Chaos Biker: Bolt pistol, Combi-bolter
Chaos Biker Champion: Boltgun, Combi-bolter

+ Troops +

Chaos Cultists: 9x Chaos Cultist w/ autopistol and brutal assault weapon, Mark of Slaanesh
Cultist Champion: Brutal assault weapon and Autopistol

Chaos Cultists: 9x Chaos Cultist w/ autopistol and brutal assault weapon, Mark of Slaanesh
Cultist Champion: Brutal assault weapon and Autopistol

Chaos Cultists: 9x Chaos Cultist w/ autopistol and brutal assault weapon, Mark of Slaanesh
Cultist Champion: Brutal assault weapon and Autopistol

++ Spearhead Detachment +1CP (Chaos - Chaos Space Marines) ++
Legion: Emperor's Children
+ HQ +

Lucius the Eternal

+ Heavy Support +

Havocs: Mark of Slaanesh
Aspiring Champion: Bolt pistol, Boltgun
Havoc w/ heavy weapon: Missile launcher
Havoc w/ heavy weapon: Missile launcher
Havoc w/ heavy weapon: Missile launcher
Havoc w/ heavy weapon: Missile launcher

Havocs: Mark of Slaanesh
Aspiring Champion: Bolt pistol, Boltgun
Havoc w/ heavy weapon: Missile launcher
Havoc w/ heavy weapon: Missile launcher
Havoc w/ heavy weapon: Missile launcher
Havoc w/ heavy weapon: Missile launcher

Havocs: Mark of Slaanesh
Aspiring Champion: Bolt pistol, Boltgun
Havoc w/ heavy weapon: Missile launcher
Havoc w/ heavy weapon: Missile launcher
Havoc w/ heavy weapon: Missile launcher
Havoc w/ heavy weapon: Missile launcher

++ Patrol Detachment (Chaos - Daemons) ++
Chaos Allegiance: Slaanesh
+ HQ +

Herald of Slaanesh: Hysterical Frenzy, Ravaging claws

+ Fast Attack +

Seekers: Heartseeker, Instrument of Chaos, 9x Seeker

+ Troops +

Daemonettes: Alluress, 29x Daemonette, Daemonic Icon, Instrument of Chaos

Stratagems:
Denizens of the Warp 2cp
Warp Surge 2cp
Veterans of the Long War 1cp
Flakk Missile 1cp
Daemon Shell 1cp
Endless Cacophony 2cp
Daemonic Possession 1cp
Daemonic Incursion 2cp
Chaos Boon 1cp
Fury of Khorne 3cp

++ Total: [104 PL, 2000pts] ++

Theme: Praise be Slaanesh

Plan: Stratagem spam a whole lot of powerful double shooting mixed in with some powerful assault units to go in and thrown down. While sneakily going for objectives while the opponent hopefully focuses on withering my firepower.
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Discussion: THE LIST / [2000] Blood Angels - Forlorn Fury!
« Last post by Akaiyou on Today at 12:17:31 AM »
+++ 104 - Blood Angels (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +3CP (Imperium - Blood Angels) ++

+ HQ +

Lemartes

The Sanguinor: 4. Heroic Bearing, Warlord

+ Elites +

Death Company: Jump Pack
Death Company Marine: Boltgun, Power fist
Death Company Marine: Boltgun, Power fist
Death Company Marine: Boltgun, Power fist
Death Company Marine: Boltgun, Power fist
Death Company Marine: Boltgun, Chainsword
Death Company Marine: Boltgun, Chainsword
Death Company Marine: Boltgun, Chainsword
Death Company Marine: Boltgun, Chainsword
Death Company Marine: Boltgun, Chainsword
Death Company Marine: Boltgun, Chainsword
Death Company Marine: Boltgun, Chainsword
Death Company Marine: Boltgun, Chainsword
Death Company Marine: Boltgun, Chainsword
Death Company Marine: Boltgun, Chainsword
Death Company Marine: Boltgun, Chainsword

+ Troops +

Scout Squad
Scout: Camo cloak, Sniper rifle
Scout: Camo cloak, Sniper rifle
Scout: Camo cloak, Sniper rifle
Scout: Camo cloak, Sniper rifle
Scout Sergeant: Bolt pistol, Camo cloak, Sniper rifle

Scout Squad
Scout: Camo cloak, Sniper rifle
Scout: Camo cloak, Sniper rifle
Scout: Camo cloak, Sniper rifle
Scout: Camo cloak, Sniper rifle
Scout Sergeant: Bolt pistol, Camo cloak, Sniper rifle

Tactical Squad
3x Space Marine
Space Marine (Heavy weapon): Heavy bolter
Space Marine Sergeant: Bolt pistol and boltgun

++ Air Wing Detachment +1CP (Imperium - Blood Angels) ++

+ Flyer +

Stormraven Gunship: 2x Stormstrike missile launcher, Twin assault cannon, Twin multi-melta
Two hurricane bolters: 2x Hurricane bolter

Stormraven Gunship: 2x Stormstrike missile launcher, Twin lascannon, Typhoon missile launcher

Stormtalon Gunship: Twin assault cannon, Typhoon missile launcher

Stormtalon Gunship: Twin assault cannon, Typhoon missile launcher

Stratagems:
Forlorn Fury 2cp
Upon Wings of Fire 1cp
Hellfire Shells 1cp
Descent of Angels 2cp
Red Rampage 1cp
Only In Death Does Duty End 2cp
Honour The Chapter 3cp

Plan:
Throw down with the Death Company supported by some strong air force firepower and units to take objectives.

++ Total: [104 PL, 1996pts] ++
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Discussion: THE LIST / [2000] Dark Angels - Deathwing Assault!
« Last post by Akaiyou on February 21, 2018, 11:34:03 PM »
+++ 103 - Dark Angels (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +3CP (Imperium - Dark Angels) ++

+ HQ +

Master: Master-crafted boltgun, Power sword
Warlord: Brilliant Stragegist

Primaris Lieutenants
Primaris Lieutenant: Bolt pistol, Power sword

+ Troops +

Tactical Squad: 3x Space Marine
Space Marine Sergeant: Chainsword, Plasma pistol
Special Weapon Marine: Plasma gun

Tactical Squad: 3x Space Marine
Space Marine Sergeant: Chainsword, Plasma pistol
Special Weapon Marine: Plasma gun

Tactical Squad: 3x Space Marine
Space Marine Sergeant: Chainsword, Plasma pistol
Special Weapon Marine: Plasma gun

+ Heavy Support +

Hellblaster Squad
9x Hellblaster: 9x Heavy Plasma Incinerator
Hellblaster Sergeant: Bolt pistol, Heavy Plasma Incinerator

++ Vanguard Detachment +1CP (Imperium - Dark Angels) ++

+ HQ +

Belial: Sword of Silence & Storm Bolter

+ Elites +

Deathwing Ancient: Lightning Claw (Pair), Shroud of Heroes

Deathwing Apothecary: Storm bolter

Deathwing Champion

Deathwing Knights: Watcher in the Dark
4x Deathwing Knight: 4x Storm shield
Knight Master: Storm shield

Deathwing Terminators
Deathwing Sergeant: Storm Bolter & Power Sword
Deathwing Terminator: Cyclone missile launcher, Power fist, Storm bolter
Deathwing Terminator: Cyclone missile launcher, Power fist, Storm bolter
Deathwing Terminator: Chainfist, Storm bolter
Deathwing Terminator: Chainfist, Storm bolter
Deathwing Terminator: Chainfist, Storm bolter
Deathwing Terminator: Power fist, Storm bolter
Deathwing Terminator: Power fist, Storm bolter
Deathwing Terminator: Power fist, Storm bolter
Deathwing Terminator: Power fist, Storm bolter

Stratagems:
Hunt the Fallen 1cp
Deathwing Assault 3cp
Weapons from the Dark Age 1cp
Fortress of Shields 1cp
Only in death does duty end 2cp
Honour The Chapter 3cp
Auspex Scan 2cp

Plan:
Support the Deathwing with some Greenwing plasma firepower and go all in with a Deathwing Assault massive blow turn 1. Nice and simple.

++ Total: [103 PL, 1997pts] ++

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Discussion: Dark Angels / Codex dark angels in the ..'new' 40k.
« Last post by Warseer_Kaelrich on February 20, 2018, 10:01:31 PM »
Ok so it looks like there have been no posts here since the new dex came out so lets chit chat about the new stuff,and how ill play it.

Ravenwing = bikes....now you all know this my battle brethren. But this is to a different extent. We now can have 3rd company bikers fire ALL weapons,save pistols, in the shooting phase. The black knights are now skirmishes of near peerless repute,being able to advance, then let loose with a full fucilade of plasma fire.

Termies are, well, termies. They are just a bit more fully kitteed out than they were in 7th and well they arnt really loved at the moment. But ill get more into why we should embrace the deatheing, second company, later.

We hit the lot dry on HQ's here. All of our leadership does something to increast our armies potency so feel free to pick your style and go with it.

Lets talk about what I'm feeling for a 2k point game. As far as detatchments are concerned I'm thinking about running a vanguard and a batallion detachment.
Vanguard
3x deathwing termie squad
        (Each armed with 4 storm bolters, 4 powerfists, 1 power sword, 1 assault cannon)
1 deathwing knights squad(stock)
1 land raider crusader (stock)
1 deathwing ancient.

The trick is to get your deathwing knights  up the table in the land raider then unload and start combat while the termites teleport in and supply covering fire and pick off high priority targets. Asmodai and the ainchent will follow the knights and allow them to hit a massive 4 attacks with their weapons and at are x 2 they are going to obliterate anything they come into contact with.

Now want if ground support. We need more Dan a to thin out screens right? Lets look at my Barak look detachment.

Company master Balthazar
     (Lion's roar, relic blade)
Azrael (warlord)
3x tac squads
     (Combi plasma, plasma gun)

This give syou boots on the ground while maintaining some fashion of take down ability. Of course nothing stop a you from running Balthazar in the land raider with the other deathwing, remember most HQs have the keyword, and just let him beat on all the unsuspecting big bads.

On a side note I guess you could call this a 'great hunt' list as the land raider is taking a group of knights to face the greatest beast on the table.

What do you think,in always happy with constructive critisisim. And also bit I have not played with this list quite yet and will get some games in with in the week.
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Discussion: Blood Angels / Re: Blood Angels 8th theory
« Last post by Warseer_Kaelrich on February 15, 2018, 08:11:58 PM »
Honestly I think the captains main place should be with your tac squads. Being primaris means he has one more wound and attack, not much else. His master crafted autobolt gun is assault 2, 24'. So he needs to be supporting with covering fire. If found grab to be the way to go with my tacs. 2 squads grab and 1 squad flamer based to be specific. They should be able to mow down the screens and some of the heavier units. Hellblasters are also a great choice. A unit of 10, while not as powerful as the dark angels guys are still amazing. For BA I suggest blade and pistol or carbine drivers. They benefit from the thirst and can really cover ground on grav-shute insertion. Good this helps
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Discussion: Painting / Re: What's On Your Paint Bench?
« Last post by Wintermute on February 15, 2018, 10:58:05 AM »
Finally done.

So many skulls....

I think I am having the same problem everyone does with this model.
Too big to fit in a display or most storage.
It was fun to paint though.
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Discussion: Chaos Space Marines / chaos lord on Juggernaut?
« Last post by steam on February 14, 2018, 07:21:19 AM »
 Hi there. I think its time to build my self a lord on jugg. But I dont know how good is he and how to use him. Was hoping that some of you might help me with that.
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Discussion: Chaos Space Marines / Re: Search for the dark Relic (Red Corsairs)
« Last post by steam on February 14, 2018, 07:19:04 AM »
PART 3



Holding the relic in his own hands, Huron was about to leave. When all of a sudden an Imperial ship landed on the bases landing pad. The ship was covered with Deathwatch symbols.

Those fools where after the Eldar scum that where just destroyed. And they dident expect to encounter Red Corsairs here. Huron had to deal with them, as he dident want the Imperium to know that he was here.

 He gave the Relic to his Sorcerer and ordered him to retreat with it. While he will deal with the Imperials.


Still intense from the last battle, the Heldrake and a squad of bikers dident loose any time, and swiftly got to the enemy. The Heldrake located the enemy Warlord, it was a Watch Captain. The Daemon Engine tried to burn him alive, but the marine managed to avoid the flames help to the terrain. Then he noticed that the beast tried to grab him with his claws, and once again, he managed to avoid it.

 He flew up with his jump pack and landed behind the beast, only to meet his enemy eye to eye.

The bikes tried to shot down a Razorback, but failed. In return they where attacked by Deathwatche marines, and they where armed heavily.


 The encounter dident go according to the Deathwathc plans. Bikes managed to dodge a lot of swings from all those power axes, and even manage to decrease the numbers of the enemy squad.

At the same time the Deathwatch ship flew over the other squad of bikers, and killed of two of them. The ship aimed strait towards Huron and his main numbers. What the Deathwatch dident expect where that Huron anticipated that attack. When the Ship flew closer, the Daemon Prince flanked it.

The chaos marines disembarked form their rhinos, and so did Huron. The Corsairs lord, along with Daemon Prince, started casting devastating powers against the ship. Followed by a rain of plasma and bolter shot from the other squads.

The counter attack worked, and the ship went down blazing. From it emerged one more heavily armed squad of Deathwatch marines, and their Captain.

 Corsairs dident waist time and attacked the devastated squad. With the Prince flaying next to their captain and ripping him apart with his talons.

While the watch Captain tried to push back the advance of the Corsairs on his side. He noticed the devastating defeat of his forces by Hurons claw. He had no other option but to order he last remaining units to retreat, and report this accident immediately. His marines decided to stay behind, and try and hold of the enemy for their Captain to retreat. The last thing that the Watch captain saw, was his Dreadnought shooting at the enemy rhinos, damaging them and preventing from following. And the fierce Heldrake ripping apart his trusty marines.

The Watchcaptain knew, that he will revenge his soldiers. And this is not the last time he encounters  Huron.
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Discussion: Eldar / Re: 8th Ed Eldar. MAIN MENU.
« Last post by mcphro on February 11, 2018, 03:23:50 AM »
Updated... I just don't have the time to write reviews and I've found the frontline gaming ones excellent, so here is their reviews that they have done for the Eldar so far.
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40K Rules Questions / Re: Stratagem usage
« Last post by Atlantion on February 10, 2018, 06:34:18 PM »
Thanks again!  ;D
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