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Messages - Leftovers44

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1
Discussion: Sisters Of Battle / Re: List i'm taking tomorrow
« on: January 31, 2018, 04:42:36 PM »
Hopefully they do bring it back.

But I thought they had an email/message floating around saying that so far they have been unsuccessful in recreation the mold?

Maybe that was just my imagination and everything will be just dandy later dine the line.

2
Discussion: Sisters Of Battle / Re: List i'm taking tomorrow
« on: January 30, 2018, 03:26:08 PM »
I'll see if I can get something worked out, thankfully already have blender downloaded.

I wonder if they will ever be able to fix the mold or it is just lost to the warp forever.

3
Discussion: Sisters Of Battle / Re: List i'm taking tomorrow
« on: January 30, 2018, 09:16:08 AM »
They do get pretty scary turn 1 movement this edition, and slightly a littler more effective with the vehicle changes.

For 3d printers can you use any program to make the model or does it have to be done with one specifically for 3d pritners?

If you were able to sell them I wouldn't mind buying a pair of repressor recasts off of you.


4
General Discussion / Re: What are somethings you guys like about 8th?
« on: January 29, 2018, 08:29:20 PM »
Not a fan of a house rule that the store has now that weapons don't count for line of sight. But I just won't play in any store tournaments. Cc

5
Discussion: Sisters Of Battle / Re: List i'm taking tomorrow
« on: January 29, 2018, 08:19:10 PM »
Makes me wish I had repressors to play around with. Just rhinos and immolators doesn't cut it a all.

6
Discussion: Eldar / Re: Seeking some advice on Eldar
« on: January 25, 2018, 08:46:16 PM »
Dark Reapers are always a great addition to any force, although don't really fit the mobile hit and run style. If you are after the mobile hit and run side of DE does that mean you want everything in vehicles or on Jetbikes? It would help if you gave an idea of what you were intending on bringing for the DE side of your army and how much Eldar you were looking to add.

I have seen a DE army recently combine very well with a detachment of harlequins as they fit the mobile hit and run side a bit better than the Eldar in my opinion. I'll be possibly playing against this guy in a tournament this weekend so I will let you know how his army goes. From memory his army is venoms + harlequins in starweavers + 3 Ravangers.

How did your game go?

7
General Discussion / Re: What are somethings you guys like about 8th?
« on: January 25, 2018, 01:04:14 PM »
Well I didn't get the game I planned for but I still got a game in, unfamiliarity with the rules is what cost me the game. As well as a bunch of missed melta shots but that's how the dice go sometimes.

8
General Discussion / Re: What are somethings you guys like about 8th?
« on: January 23, 2018, 01:23:07 PM »
Yeah, it seems Terrain really doesn't seem to do much unless it fully blocks line of sight or you can cram a whole unit into the cover piece.

9
Discussion: Sisters Of Battle / Re: List i'm taking tomorrow
« on: January 22, 2018, 03:15:27 PM »
How did the game go?

10
General Discussion / Re: What are somethings you guys like about 8th?
« on: January 22, 2018, 08:55:46 AM »
Well I have a game planned for this Wednesday, hopefully everything goes fine and I can dig up my storm bolter models in time.

11
https://www.games-workshop.com/en-US/The-Living-Saint-Detachment-2018

Games-Workshop has a pre-order up for a Patrol sized detachment force of Sisters you can pick up a bunch of sisters all in one lot.

The deal Saves you about $55 if you were to buy everything individually so not half bad. The only issue is it doesn't get you a ton of special or heavy weapons options but if you were looking for a reason to pick up metal sisters here it is!

12
General Discussion / What are somethings you guys like about 8th?
« on: January 20, 2018, 07:02:14 PM »
Thinking of trying to maybe play a little more of 8th edition. I haven't played a lot of the new rules and wondering what you guys think of it as a whole.

13
Discussion: Sisters Of Battle / Re: List i'm taking tomorrow
« on: January 13, 2018, 02:21:17 PM »
Seems like a pretty solid all around list, I am a little personally unsure about the effectiveness of exorcists on the table  but I haven't used them myself.

At worse you maybe have to few Imagifiers and could possibly get one back into the list by dropping the Blade of Admonition and the inferno pistols.

Dominions scouting up with meltas might not be super effective if they have masses of infantry without wounds spilling over from their D6 Damage. But you can just not scout them into danger close horde lines and just try and trade across the table with heavy bolter and storm bolter combined fire to soften them up.

Something kind of goes for the Seraphim almost, mostly because of the short range of their bolt pistols leaving them in counter charge/charge range of most things to be effective. This can be mitigated by deepstriking them in the right spot or just moving them the right way to get a good first shooting in before your heavy bolters light up the rest of the horde.

Besides that I don't see to many major changes that need to be made to your list.

14
General Discussion / Re: Dark Heresy 2E question!
« on: December 30, 2017, 02:03:08 PM »
I messed up on the math in the example, in both cases i forgot about unnatural agility (1).

So would it be 5 base agility + 1 from unnatural and +3 from the drug for a total of 9 times 2 with Quadruped for a total of 18 Agility bonus. Or would it just be 5 times 2 from Quadruped +1 from unnatural and +3 from the drug for only 14 agility bonus?

15
General Discussion / Dark Heresy 2E question!
« on: December 30, 2017, 11:04:56 AM »
When does the Quadruped trait double the characters Agility bonus which character can get with the Excessive Legs Mutation?

Mostly does it double the whole total of your Agility bonus including things like the effects of drugs like slaught which raise your agility bonus by 3 and unnatural agility (1)? Or is it just the base Agility bonus you see on the paper?

Would a character with 50 agility, a bonus of 5 have a final agility bonus of 16 or 13 under the stacking agility bonus effects from slaught, Unnatural agility (1), and Quadruped?

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