Author Topic: [2000] Eldar - Alaitoc All Comers List  (Read 1520 times)

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Offline ForgedInTheCrucible

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[2000] Eldar - Alaitoc All Comers List
« on: January 07, 2018, 12:05:21 PM »
Hi everybody! I got into Warhammer again over the holidays and have come up with the most competitive list I think I can muster from my models. I haven't tested it yet so I could definitely use some feedback. I'm open to possibly buying models too to make the list stronger. It is intended to be an all comers list. I've written a bit about my plans for how it would function below.

Advanced Force

35 Warlock with Quicken/Restrain & Shroud relic
360 Wraithguard (8) with D-Scythe
144 WarpSpiders (8)
123 Fire Dragons (5)
= 662

Army Core

100 Farseer (Warlord) with Guide & Fortune
103 Autarch on Jetbike with LL & twin shuriken catapult
95 Shining Spear Exarch Star Lance
74 Windrider (3) w 1 Shuriken Cannon
74 Windrider (3) w 1 Shuriken Cannon
137 Wave Serpent
137 Wave Serpent
= 720

Fire Support

80 Illic
161 Wraithlord w twin bright lance and flamer
161 Wraithlord w twin bright lance and flamer
210 War Walkers (3) with Scatter Laser
= 612

Total = 1999

Command Points = 5
- 3 committed via Webway Strike of WG & FD

All elements are intended to be able to work together to support each other through mobility or range.

The Advanced Force is responsible for showing up and working together to wipe out key elements of the enemy force. They should be to dictate the flow of battle. Wraithguard can be hidden in close combat after firing should they not kill their enemies. These models are all sacrificial.

Fire Support applies pressure throughout the map. They can take on characters (looking at you the morass of endless lieutenants out there), tanks, and blobs while also possessing melee capabilities for stalling should this group be attacked. Again, this group is actually sacrificial.

My Army Core is intended to be less in your face and threatening because they are responsible for board control as the game approaches its conclusion. Their mobility should allow them to move like a flock of birds forwards and backwards to assist the other groups and bail them out of problems. The Farseer is in a tank and so should be able to easily cast guide on the war walkers or fortune on the wraithguard. The flock will likely split right at the end to cover as much ground as possible should the enemy be sufficiently weak or will do zone control. The autarch and shining spears are the melee element, bailing units out of combat is their job, and obviously the autarch buffs firepower for this swarm of units.

Offline ForgedInTheCrucible

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Re: [2000] Eldar - Alaitoc All Comers List
« Reply #1 on: January 22, 2018, 02:04:02 AM »
my kingdom for some feedback

Online eldarglim

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Re: [2000] Eldar - Alaitoc All Comers List
« Reply #2 on: January 22, 2018, 06:19:52 AM »
If your farseer is inside the tank, he can't cast any powers because he is technically not on the board.

Online Fritz40K

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Re: [2000] Eldar - Alaitoc All Comers List
« Reply #3 on: January 22, 2018, 09:39:27 AM »
THIS: If your farseer is inside the tank, he can't cast any powers because he is technically not on the board.

Kind of surprised we are back to this in 8th.

Makes the only way to play a farseer a jetbike-farseer in most lists.

Unless you are a super defensive foot list, but even that means the farseer wants to hang out at the center of the table so it can move and cover both sides of the board if needed- which is obvious to your opponent.
Though my men may sleep, and my ships rest at anchor, my foes know full well that big guns never tire...

Look on my works ye mighty, and despair...

Offline Bearded Beheader

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Re: [2000] Eldar - Alaitoc All Comers List
« Reply #4 on: January 24, 2018, 12:19:09 AM »
If those are the models you have, then I would not do what you want to do.

First, you should put the Wraithguard and Fire Dragons in those Wave Serpents. What you want to do with the Webway won't work because the range of the D-Scythe is 8" and you have to be at least 9" away from a unit when you arrive.

If you want to have some sort of surprise factor, you can put them in the Wave Serpent than use Cloud Strike on that. This will at least give them that protection for the turn they arrive, plus you can shoot the weapons on the WS and you only use 1 CP.

Same with the Fire Dragons. Use them in the second Wave Serpent to give them mobility across the battlefield. A 5 man squad will die after it shoots one time, if you Webway deploy them. In fact, on principle, if you are going to use Webway Assault max out the squad size that is going through the Webway.

With that being said, if you really want to Webway Assault, then I would suggest ditching Illic and the Warlock and taking a ten man Guardian Defender squad instead. (I realize you may have to purchase this unit, but it's only one purchase) Then combine all your jetbikes into one squad and send them through the Webway.

If you want to send two units through, then also send the Shining Spears with them. Using these two units instead, you can still keep the strategy you are trying to do. Also, they can all shoot when they arrive, then charge if you want to sacrifice them like you said.

Those new Guardians you bought can stay in the backfield with the Wraithlords, filling a similar role as Illic if you give them a Brightlance or Missile Launcher.




Offline Odras

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Re: [2000] Eldar - Alaitoc All Comers List
« Reply #5 on: January 24, 2018, 01:06:27 AM »
Kind of surprised we are back to this in 8th.

Makes the only way to play a farseer a jetbike-farseer in most lists.

Interestingly I think that it is actually the opposite. Due to the character targeting rules, increased movement 7" + D6 advance in the movement phase instead of running shooting phase it is not necessary to give the farseer a jetbike and those points are better used elsewhere. Eldar also don't have great relics and the better choices for our relics are generally movement augmenting ones such as Falcho's Wing or the Swiftshroud.

Offline ForgedInTheCrucible

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Re: [2000] Eldar - Alaitoc All Comers List
« Reply #6 on: January 31, 2018, 10:56:43 PM »
Super sad about the Farseer! I am not sure how to deal with that problem :/ Maybe movement + running as suggested.


First, you should put the Wraithguard and Fire Dragons in those Wave Serpents. What you want to do with the Webway won't work because the range of the D-Scythe is 8" and you have to be at least 9" away from a unit when you arrive.


I disagree. The warlock is capable of moving a unit forward in the psychic phase. This is what enables the Wraithguard alpha strike.


Same with the Fire Dragons. Use them in the second Wave Serpent to give them mobility across the battlefield. A 5 man squad will die after it shoots one time, if you Webway deploy them. In fact, on principle, if you are going to use Webway Assault max out the squad size that is going through the Webway.



Does that not happen every time a five man fire dragon squad emerges on the field? I totally agree with your second point. If only I had more fire dragons...


With that being said, if you really want to Webway Assault, then I would suggest ditching Illic and the Warlock and taking a ten man Guardian Defender squad instead. (I realize you may have to purchase this unit, but it's only one purchase) Then combine all your jetbikes into one squad and send them through the Webway.

If you want to send two units through, then also send the Shining Spears with them. Using these two units instead, you can still keep the strategy you are trying to do. Also, they can all shoot when they arrive, then charge if you want to sacrifice them like you said.



I think the problem is that those units hardly have any impact on the alpha strike. Their gear is only shuriken catapults and they are rubbish in close combat. Is attempting to do lots of damage early game ineffective?


 

Those new Guardians you bought can stay in the backfield with the Wraithlords, filling a similar role as Illic if you give them a Brightlance or Missile Launcher.

A definite possibility! Would have to rejig force org.

Offline Bearded Beheader

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Re: [2000] Eldar - Alaitoc All Comers List
« Reply #7 on: February 01, 2018, 11:24:14 AM »
The thing is that for you to do that Alpha Strike you have to position that warlock to be within 18" of where that webway assault comes in. Then get a psychic power off. That's two variables that can be countered.

I wouldn't base the strategy off relying on a dice roll. If that warlock isn't there when those guys need to come in, your plan is done; also, if he is there and they come in, he you may not roll the psychic test, or it is dispelled. Then your guys are sitting out of range, and loose a turn of shooting, if they fail the charge, they are target priority for your opponent. That is a lot of points sitting there to get shot at without having done anything.

If you really want to do this with WG, then you might as well give them axes because then they will get the invul save, if the plan fails.

However, if you use the bikes and spears, you will be in range to shoot - have a total of 36 catapult shots, and 6 cannon shots from the two units. Also, if you charge, you will only have 8 attacks with the WG vs 11 attacks with the SS; and the SS attacks have a higher strength on the charge plus forces invul saves due to their AP and does 2 damage each.

Same if you compare the bikes vs the Fire Dragons. In assault they will be the same except the bikes have the 4 toughness.

Online eldarglim

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Re: [2000] Eldar - Alaitoc All Comers List
« Reply #8 on: February 23, 2018, 11:37:39 PM »
35 Warlock with Quicken/Restrain & Shroud relic
with the shiftshroud relic, he can deepstrike with the d-scythes