Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Leftovers44

Pages: [1] 2 3 ... 25
General Discussion / What are somethings you guys like about 8th?
« on: January 20, 2018, 07:02:14 PM »
Thinking of trying to maybe play a little more of 8th edition. I haven't played a lot of the new rules and wondering what you guys think of it as a whole.

Discussion: Sisters Of Battle / Re: List i'm taking tomorrow
« on: January 13, 2018, 02:21:17 PM »
Seems like a pretty solid all around list, I am a little personally unsure about the effectiveness of exorcists on the table  but I haven't used them myself.

At worse you maybe have to few Imagifiers and could possibly get one back into the list by dropping the Blade of Admonition and the inferno pistols.

Dominions scouting up with meltas might not be super effective if they have masses of infantry without wounds spilling over from their D6 Damage. But you can just not scout them into danger close horde lines and just try and trade across the table with heavy bolter and storm bolter combined fire to soften them up.

Something kind of goes for the Seraphim almost, mostly because of the short range of their bolt pistols leaving them in counter charge/charge range of most things to be effective. This can be mitigated by deepstriking them in the right spot or just moving them the right way to get a good first shooting in before your heavy bolters light up the rest of the horde.

Besides that I don't see to many major changes that need to be made to your list.

General Discussion / Re: Dark Heresy 2E question!
« on: December 30, 2017, 02:03:08 PM »
I messed up on the math in the example, in both cases i forgot about unnatural agility (1).

So would it be 5 base agility + 1 from unnatural and +3 from the drug for a total of 9 times 2 with Quadruped for a total of 18 Agility bonus. Or would it just be 5 times 2 from Quadruped +1 from unnatural and +3 from the drug for only 14 agility bonus?

General Discussion / Dark Heresy 2E question!
« on: December 30, 2017, 11:04:56 AM »
When does the Quadruped trait double the characters Agility bonus which character can get with the Excessive Legs Mutation?

Mostly does it double the whole total of your Agility bonus including things like the effects of drugs like slaught which raise your agility bonus by 3 and unnatural agility (1)? Or is it just the base Agility bonus you see on the paper?

Would a character with 50 agility, a bonus of 5 have a final agility bonus of 16 or 13 under the stacking agility bonus effects from slaught, Unnatural agility (1), and Quadruped?

Discussion: Eldar / Re: Seeking some advice on Eldar
« on: December 12, 2017, 01:36:41 AM »
All i have right now are a few names characters and a bunchof warriors, 3 raiders, and a venom.

Discussion: Eldar / Re: Seeking some advice on Eldar
« on: December 10, 2017, 02:16:27 PM »
Looking for other options to help out the mobile hit and run part of DE and give a bit of fire support.

Discussion: Eldar / Re: Seeking some advice on Eldar
« on: December 10, 2017, 02:15:37 PM »
Only idea I could really come up with is a cheap detachment for the Ynari lady, a cheap troop, striking scorpions and a group of the skeleton dudes that I blanked on the name of...

Discussion: Eldar / Seeking some advice on Eldar
« on: December 09, 2017, 05:24:11 PM »
Hello, I was wondering about some good eldar units that would be could enough on their own to help support dark eldar allies?

What are a few possible unit options to look onto?

Discussion: Dark Eldar / New to Dark Eldar
« on: December 09, 2017, 05:18:54 PM »
I traded for some Dark Eldar recently and I am not exactly sure what upgrade options or general list builds i should be aiming for. I would like a bit of a basic 8th edition tactics run down as well as possible good eldar support options to maybe splash into the army.

Discussion: Sisters Of Battle / Re: Chapter approved
« on: December 08, 2017, 11:57:30 AM »
I think the character dying and getting an AoF is only for the dead character. So you kill cannoness, but I can be like no she is back with 1d3 wounds or she can get a free turn of shooting or cc before being dead.

I don't see any reason to not use them to just keep Celestine alive forever as she is already a pretty big power house of a monster that was hard to kill.

I am pretty sure it isn't rule a 2+ and you can choose any Infantry unit with AoF to use an AoF when a character dies, which would be cool but a bit much.

Discussion: Sisters Of Battle / Re: Chapter approved
« on: November 28, 2017, 02:46:16 AM »
inferno pistols are now even more worth it if you are taking seraphim, if only handflamers got the points decrease they might have been a better option. But seeing as they both got a decrease it still doesn't hold any great advantage over the inferno pistos besides the 2d3 auto hits but at s3 it doesn't give you a lot of value.

Discussion: Sisters Of Battle / Re: Chapter approved
« on: November 28, 2017, 12:40:10 AM »
I guess repressors got a bit of a nerf but it doesn't really matter if you don't own them already as currently the few ways to get them are to kitbash/3d print. None of them options for me so i have nothing of value to offer about the tactics of those transports.

Discussion: Sisters Of Battle / Re: Chapter approved
« on: November 27, 2017, 11:01:26 AM »
I wonder how much this will effect the usage of Exorcists, becoming 25 points cheaper with Chapter Approved does make them a more viable option against Retributer squads.

 Before the change drops for only about 40 points less than an Exorcist you could get a 5 man Retributer squad with 4 heavy bolters and an Imgafier to stand near them for a mostly guaranteed 24 shots a turn. Now those 24 shots are only s5 ap -1 with bs+3 it allows you to deal a rather large amount of wounds against t4-3 units and even actually do a surprising amount of damage to t7-8 vehicles. Without the ability to Act of Faith Exorcists was FAQ'd out their d6 shots  with d3 damage s8 ap-4 at a bs +3 just doesn't hold up as well. Even with the greater Strength,damage and ap over Heavy Bolters the duel role ability gives the Retributers a much better edge over the exorcist.

If we use both case scenario for both of these weapons the Heavy Bolter could potentially do 24 wounds while the Exorcists can only get 18 wounds. And those 18 wounds can only kill 6 models were the Heavy Bolters could severally damage a huge guard blob...

Now that exorcists are 135 points instead of 160 they might be more of an actual heavy support choice rather than a huge worthless point sink/liability to your lists. But the fact that exorcists are still 10 points more expensive than a Retributer squad kited out like above with a imgaifer still worries me.

Discussion: Sisters Of Battle / Chapter approved
« on: November 27, 2017, 10:25:54 AM »
Seems a lot of our stuff is becoming cheaper in points across  some of our more over priced and not nearly as effective weapons and units. But staples like Celestine and the Repressor got a bit of a point increase, altought it seems like if you take both Gemenae it evens out to be about the same to what it use to cost.

Unit           pt      pt     -/+ Weapon               pt     pt     -/+
Exorcists   135   160   -25   Eviscerator   12   22   -10
Celestine   200   150   50   Hand Flamer   3   6   -3
-Gemenae   25   50   -25   Inferno Pistol   9   12   -3
Repressor   91   71   20   Storm Bolter   2   4   -2

Strategem: 1CP Martydom-use when a character dies and on a 2+ can perform an Act of Faith
Strategems: 1CP Purity of Faith- use when an enemy uses psychic powers within 24″ on a 4+ negate it.
Warlord Trait: Re-roll failed morale tests if within 6″ of Warlord
Relic: Blade to replace power sword. Melee S +2 AP-3 D3


Discussion: Sisters Of Battle / Re: Question to the Ministorum players
« on: October 26, 2017, 10:56:25 AM »
I have yet to try and miss Sisters with other armies but it shouldn't be impossible to do something with Karamazov and Sisters. Since 40k right now in 8th seems to be a lot of mixing imperial units for the best buffs.

From briefly looking at Karamazov rules you can run into a bit of success leveraging his master crafted multimetla with mass Sisters with melta weapons. Just use a cheap unit of crusaders or something to screen for him while moving up a heavy melta armoured wall of vehicles.

Pages: [1] 2 3 ... 25