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Topics - Draco765

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1
Discussion: Tau / Trying to build 1500
« on: December 06, 2017, 09:14:42 AM »
The local shop closed at the first of this month and they sold their on hand stock off at 50% on the day of the last tournament. As a door prize I won a tau broadside, as that was my first tau unit that I have owned I went ahead and bought out the other tau kits they had.

So, I want to build a basic 1500 all comers casual list with these models as a base.

They are all unbuilt and I have some fresh magnets on order to magnetize them for all weapon/support upgrades I can.

10x Fire Warrior

Riptide Battlesuit
Ghostkeel Battlesuit

10x Pathfinder
Broadside Battlesuit

Need some help picking out an HQ to use. And for other units, I kind of prefer it to be suits and drones over troops.

Thinking Commander of course but I really like the idea of the Droneport with a Cadre Fireblade as a mobile markerlight platform.

2
Discussion: THE LIST / 2000 Alpha World Eaters
« on: November 09, 2017, 09:44:41 PM »
Local shop is having a 3 round ITC based event later this month.
They have announced that we are using Mission 2,4 and 6 from the Combined Arms Missions packet( https://docs.google.com/document/d/1yMBZ9xROQ8y_GJtCW-05mk0lK-Lz9VHhL6Ao_BmZORk/edit )
The local meta is almost all Imperial armies (blood angles, ravengaurd, generic sm, wolf, AM/Skitarii mix etc.) and based on prior events we normally only get to end turn 3 at most. My possible armies are either Necron or Chaos. This is the current Chaos list I would like to try, will post the Necron one in another topic:

2000
Battalion Detachment +3CP
Legion: Alpha Legion

+ HQ +
Chaos Lord with Jump Pack: Combi-bolter, Mark of Slaanesh, Power sword
Sorcerer in Terminator Armour: Combi-bolter,  Force sword, Mark of Slaanesh

+ Troops +

3x Chaos Cultists: 9x Chaos Cultist w/ Autogun, Mark of Slaanesh
Cultist Champion: Autogun

+ Elites +

Noise Marines
Noise Champion: Chainsword, Sonic blaster
1x Marine w/ Blastmaster
4x Marine w/ boltgun
8x Marine w/ Sonic blaster

+ Heavy Support +

Havocs: Mark of Slaanesh
Aspiring Champion: Chainsword, Combi-bolter
2x Havoc w/ boltgun
4x Havoc w/ heavy weapon: Missile launcher

Havocs: Mark of Slaanesh
Aspiring Champion: Chainsword, Combi-bolter
2x Havoc w/ boltgun
4x Havoc w/ heavy weapon: Missile launcher

Battalion Detachment +3CP
Legion: World Eaters

+ HQ +
Chaos Lord: 2x Lightning Claw, Mark of Khorne
Daemon Prince with Wings: Khorne, Malefic talon

+ Troops +

Khorne Berzerkers
Berzerker Champion: Chainaxe, Chainsword
9x Chainsword and Chainaxe
Khorne Berzerkers
Berzerker Champion: Chainaxe, Chainsword
9x Chainsword and Chainaxe: 9x Chainaxe

Khorne Berzerkers
Berzerker Champion: Chainaxe, Chainsword
8x Chainsword and Chainaxe: 8x Chainaxe

+ Dedicated Transport +

Chaos Rhino: Combi-bolter, Mark of Khorne
Chaos Rhino: Combi-bolter, Mark of Khorne
Chaos Rhino: Combi-bolter, Mark of Khorne

Building up the bodies for pure CSM as I started Chaos as a Daemonkin player that has more models on the Khorne daemon than humans.

3
Discussion: THE LIST / 2000 Necron ITC
« on: November 09, 2017, 08:29:34 PM »
Local shop is having an 3 round ITC based event later this month.
They have announced that we are using Mission 2,4 and 6 from the Combined Arms Missions packet( https://docs.google.com/document/d/1yMBZ9xROQ8y_GJtCW-05mk0lK-Lz9VHhL6Ao_BmZORk/edit )
The local meta is almost all Imperial armies (blood angles, ravengaurd, generic sm, wolf, AM/Skitarii mix etc.) and based on prior events we normally only get to end turn 3 at most. My possible armies are either Necron or Chaos. This is the current Necron list I would like to try, will post the Chaos one in another topic:

1995
Battalion Detachment +3CP

+ HQ +
Catacomb Command Barge: Staff of Light, Tesla Cannon
Overlord: Staff of Light

+ Troops +
Immortals: 10x Immortal, Tesla Carbine
13x Necron Warriors
13x Necron Warriors

+ Elites +
8x Deathmark

+ Fast Attack +

5x Tomb Blades: Nebuloscope, Shieldvanes, Gauss Blasters

+ Flyer +
2x Night Scythe

Outrider Detachment +1CP

+ HQ +
Cryptek: Staff of Light

+ Fast Attack +
5x Canoptek Scarab Swarm
5x Canoptek Scarab Swarm
6x Canoptek Wraith

Other than The Stormlord and The Deceiver I do have at least one small unit of each of the other necron units that I could use, and have 4 Sentry Pylons and the full sized Pylon if they might be better.

4
Discussion: Terrain / Game mats with 40k deployment zones
« on: September 26, 2017, 08:50:39 AM »
I was wondering if anyone has found a neoprene mat (mouse mat material) that also has the 8th edition match play deployment zones overlay available?

I found Mats By Mars ( https://matsbymars.com/collections/48-x-72-mats ) but they are using vinyl banner material, which I am not a fan of, but they do have the 40k overlay option.

5
Discussion: THE LIST / 2000pts World Eaters and Emperor's Children
« on: August 22, 2017, 08:25:10 AM »
Now that 'Zerkers and Noise marines are troops again:

Battalion Detachment +3CP (Chaos - Chaos Space Marines)

Legion: World Eaters

+ HQ +

Chaos Lord on Juggernaut of Khorne: Bladed horn on Juggernaut of Khorne, Combi-plasma, The Black Mace

Daemon Prince with Wings: Daemonic axe, Khorne, Malefic talon
+ Troops +

Chaos Cultists: Mark of Khorne
5x Chaos Cultist w/ Autogun: 5x Autogun
4x Chaos Cultist w/ autopistol and brutal assault weapon: 4x Autopistol, 4x Brutal assault weapon
Chaos Cultist w/ special weapon: Flamer
Cultist Champion: Brutal assault weapon and Autopistol

Khorne Berzerkers
Berzerker Champion: Chainaxe, Chainsword
9x Chainsword and Chainaxe

Khorne Berzerkers
Berzerker Champion: Chainaxe, Chainsword
9x Chainsword and Chainaxe

+ Fast Attack +

Chaos Biker Champion: Combi-bolter, Power axe
2x Chaos Biker: Chainsword, Plasma gun
4x Chaos Biker: Chainsword, Combi-bolter

Warp Talons: Mark of Khorne
4x Warp Talon: 4x Lightning Claw (pair)
Warp Talon Champion: Lightning Claw (pair)

+ Heavy Support +

Chaos Predator: Havoc launcher, Twin lascannon, 2x Lascannon

+ Dedicated Transport +

2x Chaos Rhino: Combi-bolter, Havoc launcher

+ Flyer +

Chaos Xiphon Interceptor: Soulstalker missiles, 2x Twin lascannon



Patrol Detachment (Chaos - Chaos Space Marines)

Legion: Emperor's Children

+ HQ +
Sorcerer: Force stave, Combi-plasma, Delightful Agonies, Prescience, Smite

+ Troops +
Noise Marines
Noise Champion w/Sonic blaster
8x Marine w/ Sonic blaster
Marine w/ Blastmaster



6
Discussion: THE LIST / 2000pts Alpha Legion Chaos
« on: August 13, 2017, 10:08:25 AM »
Vanguard Detachment +1CP (Chaos - Chaos Space Marines)

+ HQ +

Chaos Lord with Jump Pack: Chainsword, Combi-plasma, Mark of Slaanesh

Daemon Prince with Wings: Khorne, Malefic talon, Malefic talon

+ Elites +

Khorne Berzerkers
Berzerker Champion: Chainaxe, Chainsword
9x Chainsword and Chainaxe

Khorne Berzerkers
Berzerker Champion: Chainaxe, Chainsword
9x Chainsword and Chainaxe

Noise Marines
Noise Champion: Sonic blaster
8x Sonic blaster
1x Blastmaster

+ Fast Attack +
Raptors: Mark of Khorne
Raptor Champion: Chainsword, Plasma pistol
2x Raptor: 2x Bolt pistol, 2x Chainsword
2x Raptor w/ plasma pistol: Chainsword, Plasma pistol

+ Heavy Support +
Chaos Predator: Twin Lascannon, 2x Lascannon

+ Dedicated Transport +
2x Chaos Rhino: Combi-bolter, Mark of Khorne, Smoke Launchers

+ Flyer +
Chaos Xiphon Interceptor: Soulstalker missiles, 2x Twin lascannon

++ Super-Heavy Auxiliary Detachment (Chaos - Questor Traitoris) ++

Renegade Knight: Heavy stubber, Reaper chainsword, Avenger Gatling cannon and heavy flamer

Using Alpha Legion Trait for the Vanguard, spending a CP to put the Noise marines into cover somewhere near the center, then dropping the Lord with jump pack near them for rerolls of one.

Prince runs with the Rhinos.

My collection is low right now, I am working on converting some extra bodies into normal CSM for future use.

7
Discussion: Khorne Daemonkin / 1500 8th first list
« on: June 30, 2017, 09:53:49 AM »
Trying to stick with classic KDK with the new edition:


++ Battalion Detachment (Chaos - Daemons) ++

+ HQ +

Herald of Khorne: Hellblade

+ Troops +

9x Bloodletter: 9x Hellblade
Bloodreaper: Hellblade

+ Heavy Support +

Skull Cannon: Hellblade, Skull cannon

Soul Grinder: Harvester cannon, Iron claw, Khorne, Phlegm bombardment, Warpclaw

+ Fast Attack +

Flesh Hounds
5x Flesh Hound: 5x Gore-drenched fangs

++ Battalion Detachment (Chaos - Chaos Space Marines) ++

Legion: World Eaters

+ HQ +

Daemon Prince with Wings: Daemonic axe, Khorne, Malefic talon

+ Troops +

Khorne Berzerkers: Swap bolt pistol for plasma pistol, Swap bolt pistol or chainsword for chainaxe
Berzerker Champion: Frag & Krak grenades, Lightning Claw (Pair)
4x Khorne Berzerker: 4x Bolt pistol, 4x Chainsword, 4x Frag & Krak grenades

Khorne Berzerkers: Swap bolt pistol for plasma pistol
Berzerker Champion: Bolt pistol, Chainaxe, Frag & Krak grenades
4x Khorne Berzerker: 4x Bolt pistol, 4x Chainsword, 4x Frag & Krak grenades

+ Heavy Support +

Maulerfiend: 2x Magma cutter, Maulerfiend fists

+ Flyer +

Heldrake: Baleflamer, Heldrake claws, Khorne

+ Dedicated Transport +

Chaos Rhino: Combi-bolter, Smoke Launchers

8
To usher out 7th edition some of the players in our local want to have a little bit bigger game to make use of some of the larger models that they do not get to play as much of.

Currently they want to run the game as CaDs + optional Knight detachment (no formations, no unbound).
They also voted to run a custom mission.

I might not be playing in it as I do not have as many "big units" as they are wanting to use. Talk of 5 knights or the Tau player using the BIG Forgeworld battle suit has been going around.

Here is the current version of the mission I am going to propose:

Primary: Steal the plans!
Each player will place one objective + terrain holding it anywhere fully within their deployment zone. This objective marker will use the rules for The Relic, but you can only capture an enemy’s objective, not your own.
This Relic that is on this piece of terrain is protected by an impassible Void Shield.
Non-vehicle Defenders can be on the terrain that is covered by the shield, but until the shield is fully disabled, no one is able to shoot or move into or out of the terrain.
Even when the shield is down, all Vehicles treat this terrain as impassible.
A unit can only pick up the relic at end of their Movement Phase.
Terrain Void Shield:
Each hit scored against the Terrain will instead hit a void shield (whilst they remain). Void shields have an Armor Value of 12. A glancing or penetrating hit scored against a void shield causes it to collapse one by one level.
You can disable the shield by shooting at the terrain or hitting the terrain in close combat (the terrain is treated as WS0). The Void shield starts with 2 levels of shield.
If a weapon uses a template or blast marker, roll to pen the void shield once using the weapons normal rules & profile for each template or blast marker that hits.
At the end of each of the controlling player's turns, while the terrain is occupied, roll one die: on a 5+ they instantly add one shield level (this can go above the starting level of shield).

Secondary:  Incoming!
A Chaos Comet has entered the atmosphere where it broke apart and is now raining lumps of Warpstone onto the battlefield.
Game Turn 1: after scout moves Random Deploy Objective markers 1, 2 and 3.
Game Turn 2: after reserves are placed, but before the rest of the movement Random Deploy Objective markers 4 & 5
Game turn 3, after reserves are placed, but before the rest of the movement, deploy Objective marker 6 in the last area.
Game turn 4, after reserves are placed, but before the rest of the movement, follow Comet scatter rules from center of table, increase size of blast to Large Blast, ST D AP1 ignore cover. No objective to be placed. This creates a LOS blocking smoke cloud Large Blast sized at the impact site.
Comet Scatter rules: Split table up into 6 parts, roll 1d6 for which table section the Warpstone lands in (re-roll if area already has a lump of Warpstone), roll a scatter die, if a "Hit" use small line to scatter 1d6, otherwise move the blast 2d6 in that direction from the center of that section. This is a St10 Ap2 ignore cover Small Blast. From then on treat large blast area around it as 5+ cover crater.
If the Warpstone lands on any part of a ruins, remove the ruins and non-vehicle models in the ruins take 1D6 randomly allocated ST4 AP- ignore cover hits and a Pinning Test from the collapse of the ruins. They are now in a 5+ cover crater.
Place the objective marker in center of final blast area, hold objective for Progressive Objective points.

Sound fun? Dull? To hard to score? To easy to score?

9
Discussion: THE LIST / Chaos/Necrons gone crazy
« on: April 05, 2017, 08:50:01 AM »
So after getting 2nd at a local ITC event with a wild and crazy list (Fist of Khorne, Gorepack, Destroyer cult(necron) I have dived deeper into the Chaos to make this list.

This month the ITC even will be focused on Mission 4,5,6 which are heavy on the Objectives, thus Objective secured will be more valuable.


CAD (Necrons)

+ HQ +
Illuminor Szeras

+ Troops +
10x Necron Warrior (Ghost Ark)
10x Necron Warrior (Ghost Ark)
10x Necron Warrior

CAD (Chaos Khorne Daemonkin)

+ HQ +
Chaos Lord: Axe of Khorne, Bolt Pistol, Juggernaut of Khorne, Melta Bombs, Power Armour, Sigil of Corruption

+ Troops +
8x Bloodletters
9x Chaos Cultists, 1x Flamer
Cultist Champion

+ Fast Attack +
Chaos Rhino
20x Flesh Hounds

Formation Detachment (Chaos Space Marines: Codex (2012))

Cyclopia Cabal
Sorcerer: 2x Additional Mastery Level, Bike, Bolt Pistol, Force Axe, Melta bombs, Power Armour, Spell familiar, Veterans of the Long War
Sorcerer: 2x Additional Mastery Level, Bike, Bolt Pistol, Force Axe, Melta bombs, Power Armour, Spell familiar, Veterans of the Long War
Sorcerer: 2x Additional Mastery Level, Bike, Bolt Pistol, Force Axe, Melta bombs, Power Armour, Spell familiar, Veterans of the Long War


The trimmed down Necron CAD is a resilient, slightly mobile force that can grab and hold objectives out in the center zone, maybe even get into enemy territory and steal those. Illuminor can buff the foot troops and gives them +1 RP.

The KDK CAD gives me the Chaos Lord and the Fleshhounds that will be running with the three Sorcerers forming the Death Star which can face off against most units in melee combat with their massive number of wounds, attacks and Meltabombs. Plus the Psychic power the Cabal brings will be able to abuse the high number of non-vehicles grav-spam that is normally played in my area.

Cultists go into the rhino for some mobile back field objective grabbing, they are just cruising around in their tin can.

Bloodletters deepstrike in late game for Linebreaker or to grab an objective somewhere in an odd part of the table.

10
So, for a Christmas present, I found a Kharybdis Assault Claw ( https://i.yuki.la/tg/1390591260973.pdf Imperial Armor 13 added Daemonic Possession) under the tree. Now to use it at the next event at the local store.

1850pts Khorne Daemonkin

*Blood Host Detachment*

+ Core +
Slaughtercult

Bloodthirster of Unfettered Fury

8x Bloodletters
8x Bloodletters, Banner of Blood

9x Cultists, 1x Flamer
- Cultist Champion [Autogun]

Chaos Spawn
Chaos Spawn

4x Possessed
- Possessed Champion
- Chaos Rhino

+ Auxiliary +

Soul Grinder [Baleful Torrent]

Maulerfiend [2x Magma Cutters]

Helbrute [Multi-Melta, Powerfist with built in Combi-bolter]

*Formation Detachment*

Fist of Khorne  ( http://i.imgur.com/lEGUEwq.jpg )
Kharybdis Assault Claw
19x Berzerkers, Replace 1x Bolt Pistol w/ Plasma Pistol
- Berzerker Champion [Axe of Khorne, Combi- Melta]

Using a couple of tricks here:
1. The Rhino I listed under the Possessed is actually going to be used by the Cultists. Rhino starts empty, then the Cultists hop in and they drive around till they both die.
2. Boodletters with Banner acts as a landing point for any summons. Ideally, start them in Deepstrike along with the Soul Grinder, hoping for both coming in on same turn, land near the enemy so the Baleful Torrent can burn some things.
3. Helbrute and Maulerfiend are my can openers.
4. Two independent Spawn for more chaos and blood tithes.
5. And of course the key element, first turn charging 20 Berzerkers... ( http://pro.bols.netdna-cdn.com/wp-content/uploads/2016/06/Blood-Oath-FAQ.jpg )

11
Discussion: Khorne Daemonkin / 1650 KDK Cad + Gorepack
« on: November 10, 2016, 09:31:25 AM »
This weekend is our stores first ITC style event. Have two slightly different lists that I am thinking about. I know the are not optimal, but I am going for a list I will enjoy playing rather than just going all out cheese.

List 1:
1649pts
Combined Arms Detachment (Chaos Khorne Daemonkin)

+ HQ +
Chaos Lord [Axe of Khorne, Juggernaut of Khorne, Power Fist, Sigil of Corruption, The Blood-forged Armour, Warlord]

+ Troops +
7x Bezerkers, Chaos Rhino
Bezerker Champion [Bolt Pistol, Close Combat Weapon]

8x Bloodletters
8x Bloodletters

+ Heavy Support +
Skull Cannon

+ Lord of War +
[FW] Chaos Knight Paladin

Formation Detachment (Chaos Khorne Daemonkin)
Gorepack
Chaos Bikers [2x Bikers, 2x Flamer]
Biker Champion [Bolt Pistol, Close Combat Weapon]
Chaos Bikers [2x Bikers, 2x Flamer]
Biker Champion [Bolt Pistol, Close Combat Weapon]
4 units of 5x Flesh Hounds

List 2:
1650pts
Combined Arms Detachment (Chaos Khorne Daemonkin)

+ HQ +
Herald [Exalted Locus of Wrath, Hellblade, Juggernaut of Khorne]
Skulltaker [Warlord]

+ Troops +
7x Bezerkers, Chaos Rhino, Replace 1 CCW w/ Chainaxe]
Bezerker Champion [Bolt Pistol, Chainaxe]

8x Bloodletters
8x Bloodletters]

+ Heavy Support +
Skull Cannon

+ Lord of War +
[FW] Chaos Knight Paladin

Formation Detachment (Chaos Khorne Daemonkin)

Gorepack
Chaos Bikers [2x Bikers, 2x Meltagun]
Biker Champion [Bolt Pistol, Close Combat Weapon]
Chaos Bikers [2x Bikers, 2x Meltagun]
Biker Champion [Bolt Pistol, Close Combat Weapon]
4 Units 5x Flesh Hounds

Major difference are:
HQs: one Tanky/killy Chaos lord, or two "special ability" HQs.
Berzerkers Champ has AP4, one normal one has AP4
Bikers have two melta instead of Flamers.

Alos note that with the change to Beasts are swinging at I1 when charging through terrain, Skull Cannon helps key units.

12
Discussion: Necrons / My turn for a list review, 1650 Necrons
« on: October 19, 2016, 09:59:30 PM »
So this weekend we are having our monthly local tournament. http://thewarmaster.com/index.php?topic=7145.msg57824#msg57824

It seems to have drawn the attention of larger group of more competitive minded people than normal.

And based on some facebook chatter, it seems that the majority of the players will be some kind of Space Marine/Wolves/Blood Angel MSU spam mix, with lots of grav/power fists/Terminators that can charge out of deep strike etc. The other players are Ork Boys in Trukk spam (topped the last few events), a Tyranid player, another Necron player (she is newer to the game though) and a few others that I have no idea what they are running.

Made a few lists that were more casual before knowing who would be there (i.e. Necron mixed with KDK or Renegade knights or just pure Harlequin), so am forced to try and go full on Necron Cheeze.

Current list draft:
1649pts Decurion Detachment

Reclamation Legion
Overlord [Phase Shifter, The Veil of Darkness, Warscythe]
7x Lychguard [Hyperphase Sword & Dispersion Shield]
8x Immortal [Gauss Blaster]
4x Tomb Blade [Nebuloscope, Shield Vanes, Twin-linked Gauss Blaster]
11x Necron Warrior
11x Necron Warrior

Destroyer Cult
Destroyer Lord [Phase Shifter, Voidreaper]
3x Destroyer
3x Destroyer
3x Destroyer
3x Heavy Destroyer

8x Flayed Ones

Pretty straight forward, lack of Obj Sec might hurt grabbing "secure objective x" maelstrom cards but I need to survive against long range weapons better. The flayed ones are used as a body wall to keep things from getting to me too quickly (ork trukks, scouting Land Speeder Storms etc.)

13
40K Rules Questions / White Scar Hunting Force vs Pure Harlequin
« on: October 02, 2016, 10:49:01 AM »
Yesterday we were trying out some different armies/formations/point levels and had a match up between a Pure Harlequin army vs the White Scar "Scarblade Strike Force" which included the "Hunting Force" formation from the Kauyon book.

The way that the bonus rule for the Hunting Force "The Hunter's Prey" is worded it seems to be useless against such an army.

Harlequins have no HQ models. And the 2nd/3rd choices are only valid prey after the HQ has been Destroyed.

We ruled it at the time: Since no HQ has been destroyed, the 2nd/3rd choice can never be prey.

Was that correct? Or should it have been a different ruling?

14
Gamers' Hall of 77 Carriage House Dr Jackson, TN 38305 is hosting it's monthly Warhammer 40k tournament on February 25, 2017 store opens at 10am, sign ups start at 10:30am, first round starts at 11am.

https://www.facebook.com/events/384439411917459/

This month is 1850 points, using the standard Maelstrom Missions from the BRB, slight modifications to the Objective points: D3=2points, D6=4, discarding/replacing impossible Objectives.

Also, scoring of rounds is now 5 points for a win, 4 for a tie and 3 for loss. Using mission score only as tie breaker.

Rounds are 2.5 hours each, 3 total rounds. Lunch break between round 1 or 2 based on vote.

$10 entry, total pot is split as store credit between top players.

15
Discussion: Eldar / 400 pt special event
« on: February 25, 2016, 08:50:48 AM »
There is a special event coming up at a local shop where I might have to build a 400 point list of an army I don't have yet under a bunch of special rules:

No formations, No Fortifications, No Flyers, Flying Monstrous = Jump, No Super/Gargan, No 3+ invulnerable save after any modifier, etc.

Force Org chart of:
1 HQ
0-1 Elite
1-3 Troops
0-1 Fast Attack
0-1 Heavy

So, to keep cost low and still have something playable I came up with this:

Eldar Craftworlds: Codex (2015) (Combined Arms Detachment)

Spiritseer [Shuriken Pistol, Witchstaff]

5x Dire Avenger
Wave Serpent [Twin-linked shuriken cannons, Twin-linked shuriken catapults]

10x Guardian, Platform with Scatter laser

Vyper [Scatter laser, Twin-linked shuriken catapults]

-----
Which is basically the Eldar Battleforce + Spiritseer

I am open to other units and ideas, as I do not know if I even have to do this but when times comes I have less than a month to to get the needed models.

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