Author Topic: Rumors of expansions for 40k, super heavy units in regular games and forgeworld  (Read 2746 times)

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Offline BeeCee

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Hey guys,

 I was reading up on the rumors over on Faeit212 about forgeworld becoming completely 40k legal. How does that balance out the game/imbalance it out? honestly i haven't paid much attention for forgeworld mainly due to the price and the hassle/wait for the stuff.

Also there is talk of some expansions coming, one for fortifications and another for rules that bridge the gap between apocalypse and regular 40k. Included in this is an option for a lord of war spot in the FOC that can be spent on a super heavy and some other Apoc units.

does anyone want to weigh in on this? How would Forgeworld tip the balance in competative 40k and other games? Are the forgeworld units any more imbalanced than the regular units?

It is my hope that if this comes to fruition they would atl east put the FW stuff in the codex so i don't have to cross reference 5 different books for my army lists.
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Offline bunkbess20

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its all about the same price now adays.. they might as well.. to say it would be a stretch would be ignoring the doors that this would open and the revenue that it would bring.

Offline BeeCee

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I am not opposed to it, i just need to learn more about forgeworld. I do truly hope that they could put everything in to 1 tome per army. just so the rules are readily accessable.
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Offline MooseGreen

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I've never used the apocalypse book, in big games my friends and I just run multiple detachments using the standard rules, but usually double the number of objectives.  Super heavies count as a primary detachment, but I've never seen one used in games under 4k.  I do think they could be an issue in smaller games.  A bane blade in 2k would probably dominate the game.

I'm not too familiar with the 40k forge world stuff, I have some imperial heavy mortars, but I just use the standard rules for them and not the special ammo silliness.  There is some fantasy units that are just game breaking outrageous, the Kadai fire born for example.  On the whole I think most forge world stuff is fine, but there are broken units out there and it wouldn't take many to throw the game way out of balance, especially in a competitive environment.

Offline Angelic

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It does add A LOT more to the game this way. Super-Heavies in regular games would be interesting.. YES they would Dominate, but at 2k they'd also take up more than 1/4 of your points. Somehow I don't think it'd be enough. Though we may finally see a shift back away from plasma, we may not. People may choose to ignore FW and all like they always have.. we don't really know. Honestly i'll be happy if it brings a whole lot more variety to the game, not necessarily for the tournament scene, but it'd be nice to move further toward narrative play. It would also help out a lot with the "counts-as" type stuff. There are people out there that want to use this stuff but are under the impression they need their opponents say so first, I honestly don't think that's fair. It's like saying "yes let's have a game, unless you play Tau.."

Just not right! Either way, it's a wait and see type thing~

Angel
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Offline Hawkeye299

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I would be a lot happier if the forgeworld stuff was in one book for each army opposed to multiple IA books, would be easier for everyone, some of the forgeworld stuff is a little unbalanced though, which 40k has been getting better at being, if the forgeworld stuff was balanced then I can see it being nothing but a benefit

Hawk  ;D

Offline Angelic

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I have to wonder what you're talking about.. All the army lists I see seem fairly decent balance wise.. I've not really looked at most of it for a while, but remember it's all getting updated to be in line with 6th Edition so these balance issues might get tossed out.
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Offline Dirty Harry

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honestly I would love to take titans in a standard game.
Don't try making a unit unkillable. its a waste of time and the dice gods laugh at you for wasting your time. Dedicate a unit to a job and make sure it does it til it's either dead or running.

Offline Face Eater

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I think it's a good thing that it special game type that allows it as people have a chance to adjust their list to account for the possibility a devastating super heavy even if you don't have one yourself.

That being the case people should have a chance against a super heavy by shear weight of fire. Of course a titan will be devastating things but it will pretty much a Titan against a whole army and if their are objectives it might be a case of sweeping a couple of under-strength troops to make the Titan player incapable of winning (accept by the real chance of tabling your opponent).

What is going to be interesting is seeing how some of these units fare when they are taken out of the fairly static battle lines of Apocalypse. It might be the time that Baneblades start to shine, as opposed to the Shadowswords etc.

I do worry that it won't get played much once after a few months. Like a number of supplement game types, like spearhead. But there is a lot people with a super heavy or two that are dying to use them more often. It's up to the community at that point (hint, hint, you-tube gamer reporters)

Offline Angelic

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I think having a Lords of War slot is going to be awesome and if you have Super-Heavies why not use them? It just makes the scale of 40k even more epic! I'm still adamant that 40k is the only game where you can explode a tank with a pistol!
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