Author Topic: 2K Eldar  (Read 745 times)

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Offline Man Bree

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2K Eldar
« on: July 06, 2013, 04:38:37 PM »
HQ
Spirit Seer- Telepathy
Farseer- JB/ Mantel of LG, telepathy

Troops
2X3 JB 2 S-Cannon
5 Wraithguard- D-Scythe, Serpent- Holo-F, TL Scatter, S-Cannon (S-Seer)
8 Rangers
10 Dire Avengers, Serpent-Holo-F, TL Scatter, S-Cannon

Fast Attack
8 Warp Spiders
3 Vypers- 3BL, 3S-Cannon

Heavy
2 Night Spinners-Holo-F, Star Engines, Crystal Matrix
1 Wraith KNight

So  objective is to keep enemy in their deployment zone keeping them from capturing / contesting other objectives. The spinners move flat out w/ star E into enemy deployment zone and use Matrix with template. Position them to block enemy LOS and or movement. The spinners being a distraction, their 3+ cover should soak up a lot of shots and disrupt their game plan. Meanwhile  Vypers and Wraith knight pop AV14. While the Seers ( hoping to get puppet master,) Do their thing. Drop WG as bait for 1st assault wave Wknight to counter. Warp Spiders to flank threats and have rest of game be a shoot out and use far seer to just bounce around and cast spells of malediction, for annoyance.
I saw a Wraithknight punting a rino.