Author Topic: Armies from scratch  (Read 2236 times)

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Offline Imhontop

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Armies from scratch
« on: July 12, 2013, 11:23:17 PM »
Good evening ya'll,

I started playing 40k a few months ago and won my first game with my necron army utilizing advice I found on line, including our very own fritz.  This had me reflect on my history as a gamer and I realized that I only ever won while playing other people's games.  I noticed I only succeeded with the means of spoilers, hints, and Brady manuals when it came to my console ventures.

I decided to try a little experiment.  I drove to the game store and browsed their stock looking for something that really caught my eye with out any previous knowledge of what I was looking at.  I walked away from this with Slaanesh Daemonettes and a Soul Grinder.  Just yesterday I bought the digital Codex:Chaos.

I am going to attempt to run a chaos army with out any outside help from local guys or the interwebs, just what I can gather on my own from the codex and what I find appealing.  Necrons are what they are, awesome, and I'll continue to play them as I started, by utilizing the gaming community.

So, I ask the rest of you.  Have any of you had the same problem as me and tried to change it?  How do the rest of you play?  Do you experiment?  Do you follow the meta formed by hundreds of opinions and experiences?  What are your thoughts?

Offline steam

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Re: Armies from scratch
« Reply #1 on: July 13, 2013, 07:23:08 AM »
 I play with what I like. For example, people tell me that terminators, in the space wolves codex, are over costed. But I dont care. I like the idea of running 4 terminators with dual wolf claws in a land raider with a chaplain. Its cool when you charge in a core unit with them and have rerrols on to hit and to wound.

Offline mattblowers

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Re: Armies from scratch
« Reply #2 on: July 13, 2013, 08:40:19 AM »
+1 to Steam.  I also play what I like.  In fact, I generally buy and play according to models that I like, that's my first criteria.  If I don't like the model I'm not going to enjoy building it, painting it, or looking at it on the shelf/table.  I'm probably not the most competitive player, but I tend to have the most fun and I don't do terrible.  That being said, some lists just don't work so you have to tweak a bit to fit in the 'bad' models you like the looks of.   
Famous last words: "All I have to do is not roll ones...."

Check out my painting blog at http://lilliputianwars.blogspot.com/

Offline Geredan

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Re: Armies from scratch
« Reply #3 on: July 13, 2013, 04:53:18 PM »
My definition of a good game is one that is fun, even when you lose.

That is why I love my orks. I run all sorts of bad lists, just because I laugh like a demon with ork rules. The boyz are not always competetive, but you have to learn to have fun with all aspects of your hobby.

My gaming got a lot better when I stopped playing with people who only seemed to enjoy themselves when they win.

Offline Maddog95

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Re: Armies from scratch
« Reply #4 on: July 13, 2013, 05:30:36 PM »
I mix and match.

I like playing tournaments. And setting up 120 Kroot at one won't win me anything.
And you can say what you want, but losing all the time every time at a tourney is no fun either.
There are things you have to bide by when playing tournaments. So I do.

But, that's why playing outside tournaments is so valuable to me.
That's the time I can put those 120 Kroot down and have a blast.
I even lost pre-turn 1 once cause my mate brought nothin' but Land Raiders against my Kroot list. Hilarious! :D
(he got out though of them to assault me though, so all in good fun)

Offline Imhontop

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Re: Armies from scratch
« Reply #5 on: July 13, 2013, 11:28:59 PM »
It's not so much about how much I win or lose,  but I feel like I may have missed something about the game by jumping straight into asking and reading about tried and true tactics.  I actually lost my 2nd game by a very tight margin and it was a lot of fun and I kind of had more of a handle on the game.  The Chaos army will be a much slower process, I will have plenty of time to comb through the codex and still get a feel for other armies by playing my necrons.

Offline Khe-Loc

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Re: Armies from scratch
« Reply #6 on: July 14, 2013, 03:34:42 AM »
Back in the day, when I started out with 40k, I had no idea, that you could look up tactics on the niternet...

I had a really hard time getting started, but now after all those years, I feel like it was good to build up the core understanding of the rules by myself.

Offline FTGT Evan

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Re: Armies from scratch
« Reply #7 on: July 15, 2013, 03:52:44 PM »
Back in the day, when I started out with 40k, I had no idea, that you could look up tactics on the niternet...

I had a really hard time getting started, but now after all those years, I feel like it was good to build up the core understanding of the rules by myself.

Exactly. And a lot of it is trial and error. I'm paying attention to what is being said about various armies I'm working on, but at the same time, I try to work with what I have, which is often outdated.

For example, I started up Eldar recently (along with a bunch of other people) and have been trying to make what I have work, while not breaking the bank to buy everything that would "fix" my list. Namely, I have no wave serpents, wraith-anything, war walkers, or flyers. So far, it hasn't gone that well, but I've learned. Last few games I realized my army is only effective if the enemy comes to me. I need to add some elements with better range that can cover the parts of my army that need to be in close. In that regard, I'm building my Eldar army in what I guess you could call a more "natural" way.

Offline mattblowers

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Re: Armies from scratch
« Reply #8 on: July 15, 2013, 04:34:29 PM »
Back in the day, when I started out with 40k, I had no idea, that you could look up tactics on the niternet...

I had a really hard time getting started, but now after all those years, I feel like it was good to build up the core understanding of the rules by myself.

Exactly. And a lot of it is trial and error. I'm paying attention to what is being said about various armies I'm working on, but at the same time, I try to work with what I have, which is often outdated.

For example, I started up Eldar recently (along with a bunch of other people) and have been trying to make what I have work, while not breaking the bank to buy everything that would "fix" my list. Namely, I have no wave serpents, wraith-anything, war walkers, or flyers. So far, it hasn't gone that well, but I've learned. Last few games I realized my army is only effective if the enemy comes to me. I need to add some elements with better range that can cover the parts of my army that need to be in close. In that regard, I'm building my Eldar army in what I guess you could call a more "natural" way.

I thought it was only me.  By the way some people talk, you'd think GW models are given away to anyone that wants to make a competitive list.  There are definately merits to playing with what you have versus running around and trying to buy all the most new and shiny models all the time.  I'm as distracted as much the next guy more than most by "oh shiny!" syndrome, but have learned I become a better player by learning to make due.  I think it would be great if someone came up with a program where you enter what models you had and it would randomize legal lists, it would be fun to have two sub-optimal lists face off.  Real generals have to learn to make do with what's available, might be fun to make do.  Then we could learn who the real masters of the 4x6 are instead of who can cut and paste the latest tourney list.
Famous last words: "All I have to do is not roll ones...."

Check out my painting blog at http://lilliputianwars.blogspot.com/

Offline Imhontop

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Re: Armies from scratch
« Reply #9 on: July 15, 2013, 05:42:35 PM »
Back in the day, when I started out with 40k, I had no idea, that you could look up tactics on the niternet...

I had a really hard time getting started, but now after all those years, I feel like it was good to build up the core understanding of the rules by myself.

Exactly. And a lot of it is trial and error. I'm paying attention to what is being said about various armies I'm working on, but at the same time, I try to work with what I have, which is often outdated.

For example, I started up Eldar recently (along with a bunch of other people) and have been trying to make what I have work, while not breaking the bank to buy everything that would "fix" my list. Namely, I have no wave serpents, wraith-anything, war walkers, or flyers. So far, it hasn't gone that well, but I've learned. Last few games I realized my army is only effective if the enemy comes to me. I need to add some elements with better range that can cover the parts of my army that need to be in close. In that regard, I'm building my Eldar army in what I guess you could call a more "natural" way.

I thought it was only me.  By the way some people talk, you'd think GW models are given away to anyone that wants to make a competitive list.  There are definately merits to playing with what you have versus running around and trying to buy all the most new and shiny models all the time.  I'm as distracted as much the next guy more than most by "oh shiny!" syndrome, but have learned I become a better player by learning to make due.  I think it would be great if someone came up with a program where you enter what models you had and it would randomize legal lists, it would be fun to have two sub-optimal lists face off.  Real generals have to learn to make do with what's available, might be fun to make do.  Then we could learn who the real masters of the 4x6 are instead of who can cut and paste the latest tourney list.

After my initial purchases of a battle force, mega force, hq, and cryptek. I decided I wasn't going to buy any more necrons to make my army that much mor efficient.  For the money spent I have lots of models to work with, some not so efficient as others.