Author Topic: Black Templar's 1000 point Army  (Read 1176 times)

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Offline Brother Knight Ryko

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Black Templar's 1000 point Army
« on: September 18, 2014, 09:09:51 PM »
I don't have a lot of vehicles so I am trying to make a good foot slogging list... no neos either. I basically have a bunch of marines, termys, and jet pack Marines as my normal unites, and a rhino /razorback, vindicator, and a dreadnought as my vehicles. I have just acquired an Ages Defense Line with Quad gun for air support but i don't quite know how to go about fitting it into the army yet. I am trying to acquire several bikes for my list but no one is wanting to part with some for cheep ><; however, here is my list with bikes...(if i had the bikes ><) i want your best opinions plz. (remember 1000 point list)

High Marshal(Chapter Master)
-Artificer Armour
-Power Fist
-Melta bomb
-Digital Weapons
-The Shield Eternal
-Space Marine Bike
 
He goes with the Chaplain and it's Command Squad

Chaplain
-Power Fist
-Melta bomb
-Space Marine Bike

I am still trying my best to work with the very very limited use of the Chaplains and this seems my best option. (opinion> they need to be reduced in price or made to anti the casters... at least for the Black Templar's sake. (wishing Grimaldus could be on a bike ><)

Command Squad
-Apothecary
-Bikes
-Storm Shields x4

I don't really see the use in taking a Company Champ for just a power weapon and Combat Shield.

5 man Crusader Squad x2

Troops are just for sneaking around sitting on objectives and pop shots when able. (can be swapped out for scouts with camo cloaks and sniper rifles if thought as a better option)

Predator
-Heavy Bolter

I don't know if Predators are good but i like the feel of having at least one tank backing me up.

Ages Defense Line (with quad gun)

Tech Marine (with quad gun)

Ages Strat: Keep Predator behind Ages close to Tech Marine and quad gun for rear guard support as bikes dive cover to cover (simple tactics)
« Last Edit: September 18, 2014, 11:23:19 PM by Brother Knight Ryko »

Offline Xorn

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Re: Black Templar's 1000 point Army
« Reply #1 on: September 22, 2014, 05:18:47 PM »
Ya kno strangely..
I like it.
Seems like it'd b ok.
With no transport troop slogging will b difficult.
Careful of enemy gunlines.
also u want to b mobile in tactical objective missions so it may hurt some there..
I think I could make that work for me tho
Try it an let us kno how it wrks out for ya

Offline Dirty Harry

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Re: Black Templar's 1000 point Army
« Reply #2 on: September 22, 2014, 09:32:35 PM »
I would highly recommend the scouts with camocloaks. No use having your two 5 man groups slog it up the table when scouts can infiltrate, outflank, and avoid some serious firepower.
Don't try making a unit unkillable. its a waste of time and the dice gods laugh at you for wasting your time. Dedicate a unit to a job and make sure it does it til it's either dead or running.