Author Topic: conscripts and commisar  (Read 2377 times)

0 Members and 1 Guest are viewing this topic.

Offline epiknoob

  • Battle Brother
  • *
  • Posts: 79
  • If you don't ask how do you learn?
    • View Profile
conscripts and commisar
« on: December 09, 2014, 04:53:37 PM »
So I was thinking or running a 50 man conscript blob plus a commisar. That way you can have a metric ton of dice with first rank second rank. Also a ton of shots for over watch. Plus a huge moblie 5+ cover for infantryman behind them. Not bad for only 175 points I think.
"88th . . . Roll out!"

Offline Celerior

  • Battle Brother
  • *
  • Posts: 248
    • View Profile
Re: conscripts and commisar
« Reply #1 on: December 09, 2014, 06:29:23 PM »
I prefer ministorum priests. Yes, a smaller chance of 1st rank, 2nd rank, but on the other hand, the buffs to the squad in the assault are fantastic. Also, once the blob is depleted, the priest can go elsewhere. But if you're playing kill points, the commissar doesn't count as one!

Offline epiknoob

  • Battle Brother
  • *
  • Posts: 79
  • If you don't ask how do you learn?
    • View Profile
Re: conscripts and commisar
« Reply #2 on: December 09, 2014, 10:51:35 PM »
So I just got done rethinking this idea how about a priest and a primaris psyker with divination.  That would make the unit only 200 pts. They would have fearless, hatred,  and if I take the primach power from divination I could re-roll shooting with first rank second rank. Any thoughts on this idea?
"88th . . . Roll out!"

Offline Celerior

  • Battle Brother
  • *
  • Posts: 248
    • View Profile
Re: conscripts and commisar
« Reply #3 on: January 13, 2015, 09:36:11 PM »
I love the unit against T6 Tyranid fliers. Who cares that their ballistic skill is 2? Against T6, S3 is as good as S4, and AP- is as good as AP5. They might as well be 50 marines!

Offline Dirty Harry

  • Marshal of the Phoenician Crusade
  • Supporter
  • Regent Of Terra
  • *
  • Posts: 2031
  • I'lll abhor the $#!7 out of that witch!
    • View Profile
Re: conscripts and commisar
« Reply #4 on: January 19, 2015, 06:04:58 PM »
I thought s3 can't even hurt t6.
Don't try making a unit unkillable. its a waste of time and the dice gods laugh at you for wasting your time. Dedicate a unit to a job and make sure it does it til it's either dead or running.

Offline epiknoob

  • Battle Brother
  • *
  • Posts: 79
  • If you don't ask how do you learn?
    • View Profile
Re: conscripts and commisar
« Reply #5 on: January 19, 2015, 08:26:31 PM »
S3 vs T6 you need 6+ to wound.
"88th . . . Roll out!"

Offline Dirty Harry

  • Marshal of the Phoenician Crusade
  • Supporter
  • Regent Of Terra
  • *
  • Posts: 2031
  • I'lll abhor the $#!7 out of that witch!
    • View Profile
Re: conscripts and commisar
« Reply #6 on: January 19, 2015, 11:51:41 PM »
Oh wow, then yeah, spraying a flying hive tyrant with 150 flashlights. Funny business.
Don't try making a unit unkillable. its a waste of time and the dice gods laugh at you for wasting your time. Dedicate a unit to a job and make sure it does it til it's either dead or running.

Offline epiknoob

  • Battle Brother
  • *
  • Posts: 79
  • If you don't ask how do you learn?
    • View Profile
Re: conscripts and commisar
« Reply #7 on: January 20, 2015, 02:29:32 PM »
If I then add a psyker I can make that squad twin linked. ( I might me off in my math but here is what I came up with) 150 shots at bs 2 is about 50 shots hitting. with twin linked you reroll the other 100 and get 33 more hits. so a total of 83 hits. Out of 83 hits about 13 wound. On a 3+ save you take around 4 wounds. like I said I might be off on my math but I think that equals one dead hive tyrant. kinda cool when I think about it.
"88th . . . Roll out!"

Offline Dirty Harry

  • Marshal of the Phoenician Crusade
  • Supporter
  • Regent Of Terra
  • *
  • Posts: 2031
  • I'lll abhor the $#!7 out of that witch!
    • View Profile
Re: conscripts and commisar
« Reply #8 on: January 20, 2015, 05:05:34 PM »
Having twin linked practically doubles the bs of your unit, so yeah, you're gonna hit a lot. If that tyrant doesn't go down after the first volleybhes definitely not gonna be happy. Of course shooting at a fly rant you're shooting at bs1. Still. 50 lasguns being able to use the bulk of dice to hurt a  flying tyrant  is scary.
Don't try making a unit unkillable. its a waste of time and the dice gods laugh at you for wasting your time. Dedicate a unit to a job and make sure it does it til it's either dead or running.

Offline Celerior

  • Battle Brother
  • *
  • Posts: 248
    • View Profile
Re: conscripts and commisar
« Reply #9 on: February 10, 2015, 02:30:33 PM »
Redoing your math... 25 hits, then 21 more on the reroll. Just shy of 8 wounds, which is almost three wounds off a hive tyrant. Of course, more than 12" away, you still knock an average of 2 wounds off...

Within 12 inches, bring it down is a slightly better order than first rank, second rank.

50 conscripts & 2 characters shoot 102 dice, hit 17 times. The divination reroll makes that 14 more, so 31 hits.
Out of those 31, 5 wound, and then on the reroll 4 more wound, for 9 wounds, then about 3 wounds come off the hive tyrant.

Offline Dirty Harry

  • Marshal of the Phoenician Crusade
  • Supporter
  • Regent Of Terra
  • *
  • Posts: 2031
  • I'lll abhor the $#!7 out of that witch!
    • View Profile
Re: conscripts and commisar
« Reply #10 on: February 10, 2015, 04:51:29 PM »
That still ain't bad for average dice rolling.
Don't try making a unit unkillable. its a waste of time and the dice gods laugh at you for wasting your time. Dedicate a unit to a job and make sure it does it til it's either dead or running.

Offline epiknoob

  • Battle Brother
  • *
  • Posts: 79
  • If you don't ask how do you learn?
    • View Profile
Re: conscripts and commisar
« Reply #11 on: February 10, 2015, 05:38:06 PM »
I think it's not bad for a 200pt unit lol
"88th . . . Roll out!"