Author Topic: End of the Dreadnought?  (Read 8259 times)

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Offline mattblowers

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End of the Dreadnought?
« on: September 02, 2013, 11:38:28 PM »
The Centurians seem to be the new Dreadnought.  What is rumored to be T5 with 2+/4++ and 2 wounds seems better than a Dreadnought is almost every way.  We all know that hull points have really made Dreads struggle a bit in the 6th.  Not only do they get a TL LC or HB, but they have access to a missile launcher or hurricane bolter.  The ML rumors to be of the Typhoon variant or similar.  Rumors have to play out, but unless these new Centurians are really pricey, I think they will be taking over for Dreadnoughts.
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Offline Apsco60

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Re: End of the Dreadnought?
« Reply #1 on: September 03, 2013, 12:37:29 AM »
yep dreads suck

Offline Dirty Harry

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Re: End of the Dreadnought?
« Reply #2 on: September 03, 2013, 04:42:36 AM »
The centurions don't get an invul save. Just the 2+. I feel terminators can do the job they do but better.
Don't try making a unit unkillable. its a waste of time and the dice gods laugh at you for wasting your time. Dedicate a unit to a job and make sure it does it til it's either dead or running.

Offline Face Eater

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Re: End of the Dreadnought?
« Reply #3 on: September 03, 2013, 07:31:43 AM »
From the description on the GW site it looks like they come with an Iron Halo. I presume that costs additional, probably only one model and whether or not it's worth it might be debatable.
I was never a fan of shooty Termies unless they got some specials (like Deathwing) and Dev cents can take soo much firepower, but at a price and can't Deepstrike so some getting into the sweet spot is going to difficult but their overwatch and tough armour already mean that they can be put in dangerous places.
Assault Centurions (despite not being the better looking set up) might be the more effective. lots of str 9, ap 2 attacks at init 4 with assault and defensive grenades, that looks pretty dam dangerous. Coupled with a stream of flamer, melta and bolter attacks that going to thin out hordes prior too the assault (or pop transport, or a dread). I think that's going to be nasty but very expensive, especially as you are really going to need a land raider (or Storm Raven) to get them into combat.
But then, if Grav weapons work as it suggests they do, and rise of plasma and poison attacks all working against MC and things like that there might still be room for Ironclad or Furioso dreads.

Offline Dirty Harry

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Re: End of the Dreadnought?
« Reply #4 on: September 03, 2013, 07:48:33 AM »
Agreed. Even Venerable dreads have their place as well.
Don't try making a unit unkillable. its a waste of time and the dice gods laugh at you for wasting your time. Dedicate a unit to a job and make sure it does it til it's either dead or running.

Offline FalleN

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Re: End of the Dreadnought?
« Reply #5 on: September 03, 2013, 11:32:39 AM »
The rumors I have heard are they are 190 for first 3 and 60pts each after(heavy bolters & hurricane bolter) and don't have a invuln base. The Iron halo sounds like its just for the sergeant but if it isn't that will help them alot. 2 wounds is cool and all but there is a good amount of instant death out there even for t5. The weapon upgrades are 10pts for missile and 20pts for the TL lascannon or gravcannon and amplifier. Thats 280 for 3 missile lascannon ones, That seems a little steep imo tho it is alot of firepower, plus I really don't like the models. These are just rumors but supposedly the codex is out there. I agree with dirty harry about terminators doing the job better for the points. Don't get me wrong I don't think they will be horrible I just think there might be better options for the points. But I guess we'll wait and see, even though I haven't heard anything and I doubt it but maybe Dreads will come down in price.
« Last Edit: September 03, 2013, 07:07:53 PM by FalleN »
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Offline FalleN

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Re: End of the Dreadnought?
« Reply #6 on: September 07, 2013, 10:34:44 AM »
Nope no Iron halo even for the sarge, that means no invulnerable save at all. The one they say comes in the kit must be just a decoration. Confirmed 190 for 1st 3(one is a sergeant) 60 each after for basic setup, IMHO they are not worth it.
"Our time will come again, Eldrad has promised us. Once more you upstart Mon-keigh[spits] shall kneel before our power! This time we will not be so lenient!"

Offline Bob Murphy

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Re: End of the Dreadnought?
« Reply #7 on: September 16, 2013, 02:43:31 PM »
Alliance with Dark Angels TechMarine or Librarian with a Power field generator and your good to go.

Offline Kayreios

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Re: End of the Dreadnought?
« Reply #8 on: September 16, 2013, 05:38:09 PM »
I am going to say this, when 6th dropped everyone cried the end of the dread, the end times, too many relics dying, no more dreads left in the armories to field them... etc.

Then I had an unfortunate run-in with an iron clad, and had nothing that could hurt it, period.

Then a bud that liked his drop pods had a chat with me about how to delete squads turn 1 without paying 300pts for sterguard, naturally it came down to dreads.

Then, for the heck of it, to do something different, just before the new dex dropped, I played and 8 mortis dread list SM primary, GK allied.  This list just sat at 48 and ripped through broadsides, pathfinders, firewarriors and riptides till there was nothing left.

Now in the new list I am building I am looking for something that will roll over the enemy aegis line and take over that quad gun, turn 1.  Guess what fits the bill...

...

Anyways, I think in these end times, space marines chapters are going to have to empty out their armories and bring it, and dreads will be there, turn 1 in your face.

Offline Cerrik

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Re: End of the Dreadnought?
« Reply #9 on: September 17, 2013, 12:53:37 PM »
I'm a huge fan of Dreads.  Who can really resist large hulking robots.  I know the Tau stuff looks better aesthetically but, to me Dreads were the first.  I enjoy podding them in, I enjoy hanging back with Mortis love in bot SM and GK armies.  They can bog down units of light troops all day and they have a wide complement of weapons.  I always go back and forth about picking up more so I can do a 6 Dread list with MoF, or even a great beardy GK list full.  I'd love to be able to afford to do a BA Dread Drop list just for fun.  Like anyone else, I'm not fond of the Hull Points but it doesn't stop me for the sheer destructive potential of Dreads, either hanging back and shelling, or dropping in your face.  Use 'em if you love 'em!

Offline NidsAndMarines

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Re: End of the Dreadnought?
« Reply #10 on: September 26, 2013, 10:09:29 AM »
As an allied detachment using Iron Hands tactics, an Ironclad dread (or two) podding in to your enemy's backfield will not be what they want to see! They will have to kill it/them there and then, or surely chaos will ensue as the 'bots run amok. But if you also pod in some kitted out Sternguard, and have some White Scar scouting gravbikes right in their grills they might have to leave the dread(s) for fear of other targets.

Offline Hawkeye299

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Re: End of the Dreadnought?
« Reply #11 on: October 02, 2013, 06:44:30 PM »
Happy to report my las and missile dread is doing just as well in 6th as it did in 5th, that is to say good but let down by my terrible luck, I can not hit with that TL lascannon to save my life!

Hawk  ;D