Author Topic: Warhammer World game  (Read 705 times)

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Offline TearoftheDragon

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Warhammer World game
« on: April 04, 2016, 08:17:10 AM »
So me and 5 mates are heading to Warhammer world on the 23rd and we have booked a 6 by 8 board for a 3vs3 game. 1850pts/player.
On one side are: Dark Admech, Daemons and Daemonkin.
My side are: Eldar, Ultramarines and GK/Assassins.
The other side were worried about big stuff as they knew I had just bought a Revenant Titan and were also concerned about cheesy Formations. These are the lists posted, what do you think. And yes, they are the ones with a super heavy and a formation that gives loads of free stuff.

Team Chaos:++ Cult Mechanicus: Codex (2015) (AdM Adeptus Mechanicus War Convocation) ++
++ Cult Mechanicus: Codex (2015) (Cult Mechanicus part) (420pts) ++
+ HQ (105pts) +
Tech-Priest Dominus (War Conv.) (105pts) [Conversion field, Digital weapons, Erradication ray, Infoslave Skull, Phosphor serpenta, Uncreator Gauntlet]

+ Troops (315pts) +
Kataphron Breachers (War Conv.) (150pts)
Kataphron Breacher [Arc claw, Heavy arc rifle]
Kataphron Breacher [Arc claw, Heavy arc rifle]
Kataphron Breacher [Arc claw, Torsion cannon]

Kataphron Destroyers (War Conv.) (165pts)
Kataphron Destroyer [Cognis flamer, Plasma culverin]
Kataphron Destroyer [Cognis flamer, Plasma culverin]
Kataphron Destroyer [Cognis flamer, Heavy grav-cannon]

++ Skitarii: Codex (2015) (Skitarii part) (1000pts) ++
+ Formation (1000pts) +
Battle Maniple (War Conv.) (1000pts)
Ironstrider Ballistarii
Ironstrider Ballistarius [Twin-linked cognis lascannon]
Ironstrider Ballistarius [Twin-linked cognis lascannon]
Ironstrider Ballistarius [Twin-linked cognis lascannon]
Ironstrider Ballistarius [Twin-linked cognis lascannon]
Onager Dunecrawlers
Onager Dunecrawler [Cognis heavy stubber, Cognis manipulator, Mindscanner probe, Neutron Laser and Cognis Heavy Stubber, Smoke launchers]
Onager Dunecrawler [Cognis heavy stubber, Cognis manipulator, Mindscanner probe, Neutron Laser and Cognis Heavy Stubber, Smoke launchers]
Onager Dunecrawler [Cognis heavy stubber, Cognis manipulator, Mindscanner probe, Neutron Laser and Cognis Heavy Stubber, Smoke launchers]
Sicarian Infiltrators [Flechette Blasters and Taser Goads, 4x Sicarian Infiltrator]
Infiltrator Princeps [Conversion field, Digital weapons, The Phase Taser]
Sicarian Ruststalkers [4x Sicarian Ruststalker, Two Transonic blades]
Ruststalker Princeps [Conversion field, Digital weapons, Pater Radium]
Skitarii Rangers [Arc rifle, Omnispex, 4x Skitarii Ranger, Transuranic arquebus]
Ranger Alpha [Arc maul, Arc pistol, Arkhan's Divinator, Conversion field, Digital weapons]
Skitarii Vanguard [Arc rifle, Omnispex, Plasma caliver, 9x Skitarii Vanguard, Transuranic arquebus]
Vanguard Alpha [Arc pistol, Conversion field, Digital weapons, Power sword, The Skull of Elder Nikola]

++ Imperial Knights: Codex (2015) (Imperial Knights part) (425pts) ++
+ Lord of War (425pts) +
Knight Crusader (War Conv.) (425pts) [ Rapid-fire Battle Cannon w/ Heavy Stubber, Heavy Stubber, Twin Icarus Autocannon]

++ Chaos Daemons: Codex (2013) (Chaos CD Daemonic Incursion) (1299pts) ++

+ Core (674pts) +
Warpflame Host (674pts)
[8x] Exalted Flamers of Tzeentch
Herald of Tzeentch [D6 Lesser Daemonic Reward, Exalted Locus of Conjuration, Psyker Level 3, The Endless Grimoire, Warlord]
Pink Horrors of Tzeentch [Icon of Chaos, 11x Pink Horrors]

+ Command (580pts) +
Daemon Lord (300pts) [Kairos Fateweaver]
Daemon Lord (280pts)
Lord of Change [Psyker Level 3, The Impossible Robe]

+ Auxiliary (45pts) +
Daemon Flock (45pts)
Chaos Furies [Daemon of Slaanesh, 5x Furies]
++ Chaos Daemons: Codex (2013) (CAD) (549pts) ++

+ HQ (331pts) +
Daemonic Heralds (250pts)
Herald of Tzeentch [D6 Exalted Daemonic Reward, Psyker Level 3]
Herald of Tzeentch [D6 Exalted Daemonic Reward, Psyker Level 3]
The Blue Scribes (81pts)

+ Troops (218pts) +
Pink Horrors of Tzeentch (109pts) [Icon of Chaos, 11x Pink Horrors]
Pink Horrors of Tzeentch (109pts) [Icon of Chaos, 11x Pink Horrors]


++ Codex: Khorne Daemonkin (CAD) (1857pts) ++

+ HQ (482pts) +
Bloodthirster of Insensate Rage (275pts)
Chaos Lord (207pts) [Combi- Melta, Kor'lath, The Axe of Ruin, Sigil of Corruption, Terminator Armour]

+ Elites (431pts) +
Chaos Terminators (431pts) [Chaos Land Raider, Icon of Wrath]
[3x] Terminators [Combi-Bolter, Power Fist]
Terminator Champion [Chainfist, Combi- Melta]

+ Troops (407pts) +
Berzerkers (247pts) [7x Bezerkers, Chaos Rhino, Icon of Wrath]
Bezerker Champion [Axe of Khorne, Bolt Pistol, Melta Bombs]
Bloodletters (80pts) [8x Bloodletters]
Bloodletters (80pts) [8x Bloodletters]

+ Fast Attack (102pts) +
Chaos Rhino (35pts), Chaos Rhino (35pts), Chaos Spawn (32pts)

+ Heavy Support (435pts) +
Maulerfiend (140pts) [2x Lasher Tendrils], Maulerfiend (130pts) [2x Magma Cutters], Soul Grinder (165pts) [Phlegm Bombardment]


VS

Grey Knights
Draigo 245pts
Castellen crowe 175pts
Lvl 3 libby DLD relic, ward stave, combi melta 170pts
2 callidus assassins 290pts
2 culuxes assassins 280pts
5 man Terminator squad all halberds and psilencer. 190pts
Paladin Apothecary deamon hammer
Paladin banner psilencer
Paladin Falchions
Paladin Falchions 308 pts
Paladin Apothecary halberd
Paladin halberd
Paladin halberd. 191pts
Grand total 1849 points


Ultramarines
Chief Librarian Tigurius 165pts
5 man Terminator squad with Assault Cannon 165pts
Land Raider Redeemer with Multi Melta 250 pts
Sky hammer orbital Strike force
3 tactical squads as follows
9 man, flamer. Dedicated drop pod with death wind launcher.
3 land speeders with 2 multi melta 2 assault cannon heavy Bolter and heavy flamer.
743 points
1st company task force
3 Sternguard squads all as follows
5 man, 2 heavy flamers rhino dedicated transport.
495 points
Grand Total 1848 points

Craftworld Warhost
Guardian Battlehost
Warlord: Farseer Skyrunner with Spirit Stone): 115
3 units of 10 Guardians with Eldar Missile Launcher: 270
Vyper with 2 Shuriken Cannon: 50
War Walker with 2 bright Lances: 70
2 D-cannon support weapons: 110
Total: 615
Aspect Warrior Host:
6 Swooping hawks with exarch: 106
8 Warp Spider with exarch: 162
10 Fire Dragons with exarch :230
dedicated wave serpent; scatter lasers, shuriken cannon, holofield and ghostwalk matrix: 150
Total: 648
Warhost Total: 1263
Secondary Detachment
CAD
HQ: Spirit Seer: 70
Troop:
4 Jetbikes: 68
4 Jetbikes: 68
3 Scatbikes: 81
Elites: 5 Wraithguard: 150
Fast attack: Waveserpent; Scatterlasers, Shuriken cannon, holofield and ghostwalk matrix: 150
Total: 587
Grand Total: 1850
« Last Edit: April 04, 2016, 11:15:47 AM by TearoftheDragon »

Offline TearoftheDragon

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Re: Warhammer World game
« Reply #1 on: April 05, 2016, 06:15:13 AM »
So it works out that the admech are bringing a whopping 815 points in free stuff. Ouch.

Offline Grubthak

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Re: Warhammer World game
« Reply #2 on: April 05, 2016, 08:24:45 AM »
I don't think either side is terribly overpowered and even if they are then who cares, it's a huge apocalypse size game. Either way here's my view on each 1850 army:

Cult Mechanicus: They've got 815 points worth of free stuff and amazing army wide buffs in their formation. Nuff said.
Chaos Daemons: With the new curse of the wulfen detachment daemons are finally competitive! Also with all that tzeentch they out magic you. However they resisted bringing the deathstar.
Khorne Daemonkin: Honestly an odd list. I can't give you much help here.
Grey Knights: And there goes the Daemons. That is all I can see these guys doing.
Ultramarines: Another odd list. Sorry that I can't be of any help here.
Eldar: Ahhh! The dreaded Eldar. However there is only 7 Strength D weapons and no knights, your opponents should be relived!

So to conclude they seem about even. Anyway have fun and post pictures if you can!
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Offline TearoftheDragon

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Re: Warhammer World game
« Reply #3 on: April 05, 2016, 09:50:19 AM »
Cheers.  The Ultramarines are there to put shots into the daemons, drop the summoning dice as soon as possible with help from the GK and assassins obviously. The admech is the worrying part as it's such a big army but I do have a lot of shots with my Eldar.
I will get picks.  We will be using the new Marines psychic powers too.
I purposefully toned my end down to stop any "Oh it's Eldar moaning" as it bugs the --- out of me when you look at some of the other --- out there.
« Last Edit: April 05, 2016, 09:51:55 AM by TearoftheDragon »

Offline TearoftheDragon

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Re: Warhammer World game
« Reply #4 on: April 24, 2016, 03:57:02 AM »
We managed four very long turns with a final result of 17-7 to the good guys.
Daemons summoned, summoned and summoned. Did a bit of damage but seemed more interesting in getting more WC. Would not fail their invuls.
Admech hit pretty hard but proved also quite flimsy and were tabled by turn 3.
Daemonkin kept failing reserve rolls and only killed an assassin and a landraider.
Grey Knights rolled bad dice but soaked up a massive amount of fire. Draigo had one wound left and survived 9 str 10 shots.
Marines put a lot of fire into Daemon and Admech troops and held their own.
Eldar captured objectives and brought down all the big stuff, only lost some models from units no whole unit apart from the two wave serpents.